good
icecreamtaco
Tiny models only get stupid like that because you're taking a general purpose model that knows everything in the world and compressing all that knowledge too much. If you start with a model that only knows basic english and info about a few hundred things in the game, it can be much smaller.
I know prices are static, all those 90s games cost me $60 too. Part of the reason why i can't blame them that much
This seems fine given the scale of the game and assuming it's not bad, but it's more worrying how it will lead to $100 shovelware five years from now. We already had Zelda at $70 (also worth it) so i could see a trend forming.
They don't need a ton of ram if you use a tiny LLM customized for the game's use cases, and that's what games would be doing.
All that hassle to save one square cm of internal phone mass. I guess we'd be thanking them if it ended up being a good idea like killing Flash or disc drives but still, lmao
Since games take 5+ years to make now we're probably in for a wave of metaverse products.
no it's like fortnite or cod. They're usually quickplay multiplayer games with a low cost to entry, infinite grinding potential, and microtransaction hell
Thank fuck it has a good naming system and they stuck with a winning formula this time. Let's just reuse this hardware design for another decade or two until AR and holodecks are ready to take over
I've seen 2 of these posts today