this post was submitted on 16 Jul 2023
207 points (97.7% liked)
Technology
59192 readers
2283 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Likely the same thing that has happened to every other industry.
Sounds like Game Pass to me
It does and that's the real issue.
MS has the power, reach and financial means to completely steamroll the market by underpricing games pass to kill any competition. Then once they've done that they can set prices, control labour and production to reduce costs too and monopolise the market to their shareholders cold dead money grubbing hearts content.
To put the scale of the issue in perspective.
Microsoft has a market cap of 2.5 Trillion dollars. Or 2500 billion.
Sony, Nintendo, Tencent, Valve, EA, Take Two and Ubisoft combined don't even reach 700 billion. We take Tencent out of the equation and it's only 300 billion.
So we're talking 4x that of all their combined global competition. If we only look at "western" companies its basically 8.5x.
But getting rid of Bobby Kotick will make gaming better /s
Indeed. At first, I cheered for them because I wanted a better Blizzard and saw it as an opportunity to get rid of Kotick exactly as you say. But the more it drags on and the more I read/hear about context... the more I wish it fell through.
And yet the notion of taking a step back and dusting off the old system is actively rebelled against by consumers because they'd rather have convenient shit than quality if it means having to pay for it.
Then we just play all of our roms via emulation.
This is where economies of scale comes in though, especially in tech where you're offering an ephemeral product. Even at say US$10 if you get a million subscribers (not too hard to do, netflix had many times that number at their peak) that's US$10 million dollars. Which you would think should be more than enough to punch out a bunch of relatively low budget productions, pay your neccessaries and still leave you a good chunk of change I feel.
You can feel that way but you'd be wrong. Game development costs are enormous these days, 40million has become the norm, quality games that make sales and gain subscribers cost north of 100 million by themselves, not factoring in marketing costs.
"Call of Duty: Modern Warfare II generates over $1 billion in 10 days"
Sounds like a bit more than the 10 Million you proposed, and thats only 1 game. It wouldnt be possible to keep up with quality when returns would diminish a ton