this post was submitted on 13 Jun 2023
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Anonymous functions and callables have been a really nice step-up for GDscript.
Lots of formerly annoying things are much cleaner now, like getting away from connecting signals with strings, and using
map
andfilter
, etc.@russmatney @Ategon any examples for reference?
Indeed! I pulled a few below (too many?) from my current project, Dino, which is on github if you want to dig into more.
Some of these make use of custom autoloads, but should still show the idea. Note the use of
bind
in places as well, which is making use of the same func/callable improvements.setup_fn
to be called on the player after they're respawned:hide_fn
predicate in a list of data (these dictionaries eventually get mapped into buttons)I have a general actions system, so it's nice to be able to implement small functions to describe some behavior rather than create a fully named function for every piece of logic.