this post was submitted on 27 Oct 2024
59 points (100.0% liked)

Factorio

969 readers
135 users here now

A Lemmy community for the game Factorio made by Wube Software.

Rules

founded 1 year ago
MODERATORS
 

My GOD so many rocks on the way.

Space Boat v1 had 4 guns, and died immediately.

Space Boat v2 had 10 guns, and manged to barely get there by manually pausing thrust several times, then getting smashed in orbit by Fulgora's drifting medium asteroids because it ran out of ammo.

Space Boat v3 has 28 guns protected by walls and a stockpile of ammo. It can get there and back again. Time will tell if it has production capabilities to survive parking in Fulgora orbit.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 2 weeks ago* (last edited 2 weeks ago)

I just managed to get science and rocket production up and running in Vulcanus. I just need to bring some modules there, and it's good enough for now. Took me a while to figure out how to deal with a particular thing that I will not mention because of spoilers, but now that it's sorted I can leave the base mostly as it stands

So, finally I have what I need for cliff explosives, which is what is preventing me from growing my Nauvis base. So while I do some major cleanup of obstacles and prepare for moving into a larger base, I'll build a new interplanetary transport (more storage, mainly) and prepare for the next planet. Fulgora sounds like a nice destination.