this post was submitted on 15 Oct 2024
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3d terrain tile streaming takes a crazy amount of data. it essentially downloads hundreds of png files at a time and overlays them over 3d terrain data. Everytime you move an inch or pan the camera, it pulls down new data.
That seems like a wildly inefficient way to render things
The world they built for the game is hundreds of terabytes, it's really the only way to do it without forcing players to preload tiny chunks of the world and restrict their flight to only the ones they've downloaded.