this post was submitted on 10 Oct 2024
961 points (98.5% liked)

Gaming

3188 readers
1147 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Serinus 8 points 1 month ago (1 children)

I agree. FF is an interesting example though. It was always very much about the visuals, even when isometric. But it wasn't just about the visuals as it seems to be now. The story has gotten less and less coherent over time.

I actually really enjoyed 13, but this new stuff is awful. If I wanted an action RPG, there are better places for that.

[–] brygphilomena 7 points 1 month ago (1 children)

Final fantasy changed some core gameplay elements that, unfortunately for me, took them away from games I wanted to play.

I like turn based combat. I liked relatively straight forward leveling and character/weapon progressions. I liked essentially a single gimmicky system like materia. Or the card games in 8.

I hate the full action battles all the time now. It feels like the game is much more intense and twitchy. It ruins the pace of the story for me. It used to be something I would read my way through, explore at my own pace, take a journey. Stories aren't always fast action, and that's what I feel like the more modern battle system make the game feel like.

[–] Serinus 2 points 1 month ago

Same. I understand the combat in the earlier games wasn't great, and it's was difficult to do something with it. But this direction wasn't it.

It 100% needed to remain turn/menu based for one.