Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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Feel ya. The time I used it, it barely seemed like there was an increase on the number of paths. And I get why, maybe you might get a trap on corridors more often, on really annoying places to deactivate. So I just think increasing trap's AOE (+ a slight increase in the number of these) would make this a better trinket. It seems like Evan forgot about it, every other trinket is getting adjustments but this one.
I think perhaps changes haven't been made because it hasn't been a priority. I believe other trinkets have endured changes as well, like the Eye of Newt and I want to say Exotic Crystal? I'm not sure either of those need a buff though. The trap mechanism feels like it needs one.