Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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I've sometimes wondered what the game would be like if monsters were more intelligent. Like, if burning monsters sought water, or if dwarf wizards kept using magic at point range. Now, imagine that thing being intelligent. It'd probably wait near the stairs to make sure you don't escape, and also growing until you reach it. And if it hasn't grown enough, it could trap you in a circle with it teleporting away, then teleporting you to it then teleport away again, so you can neither hit it nor than once in a row run from it and it gets extra turns to grow.
Wizards using magic at point blank is a little bit too much, let's be honest. And you could call the water one an advantage for you, they distance more from you. Also, golem's ability has a cd, can't do that