this post was submitted on 07 Oct 2024
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[–] TexasDrunk 81 points 2 months ago (3 children)

Some guy played to level 255 and it rolled back to level 0, (that's the rebirth). Then he played to level 91 after that. To answer an unasked but important question: he did it on a ROM and not a cartridge because it's pretty damn likely a cartridge would have crashed long before this point. Even on this particular ROM there are a bunch of ways to crash it (there's loads of them documented).

[–] [email protected] 12 points 2 months ago

That's awesome. Thank you so much.

[–] dogslayeggs 7 points 2 months ago (1 children)

Did he use an original NES controller with the ROM or a modern controller? I know I have a hard time getting the 40 year old controllers to respond fast enough at higher levels, though I haven't tried the bump control method.

[–] TexasDrunk 19 points 2 months ago (1 children)

As a drunk language model I do not have that information.

[–] dogslayeggs 3 points 2 months ago (1 children)

Watching the earlier levels I can hear the thumps on the controller indicating he is doing a bump/rolling control method.

[–] TexasDrunk 3 points 2 months ago

So I did a little research. Along with what you heard, rolling may be the only way to do it. Hypertapping may not be fast enough.

[–] Adm_Drummer 5 points 2 months ago

To add on: After a certain level is reached there are a multitude of tile combinations you have to avoid or they cause a hard crash. I believe oldschool tetris used to be played until the very first hard crash and that's where everyone thought the record would end. Prior to that was the development of rolling which allowed players to get past the original game over state that sped tiles up too fast to react to.

Now we have players so proficient they've memorised crash states, and are rolling over the game.

I wonder how long until Points + Prestige become an antiquated measuring system.