this post was submitted on 06 Oct 2024
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ShittyDarkSouls

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[–] [email protected] 1 points 4 weeks ago

I recall that the first DS has slightly different running animations with different lengths of startup / stop animations, which matters in a speedrun context. I don't know whether that has transferred into the sequels. It certainly doesn't seem like an intentional advantage, nor does it matter much unless you're really concerned about saving a few frames.