this post was submitted on 04 Oct 2024
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[–] [email protected] 15 points 2 months ago (4 children)

I guess I just don't get the tribalism here. Both are cool in different ways.

Singleplayer games offer a more curated experience. A story and a set of hand-crafted challenges. But that generally means finishing one and moving onto the next, rather than really sinking my teeth in it.

Multiplayer games offer a neverending challenge. There's always a better opponent. And I've made a lot of good friends through these communities.

[–] [email protected] 27 points 2 months ago (2 children)

Multiplayer games offer a neverending challenge. There’s always a better opponent.

But that is exactly the problem with it. The vast majority of people don't have the free time to spend on a given game to compete with those who do spend most of their time on it.

[–] [email protected] 6 points 2 months ago (1 children)

I'm not expecting to beat Daigo Umehara any time soon. I'm just aiming to beat the next guy in front of me. And the next. And the next. No matter what my skill level, there's always a challenge. That doesn't mean I have to be the very best, quite the opposite.

[–] [email protected] 5 points 2 months ago

That's fair. I love the gunplay of Apex (and can ignore all the battlepass monetization) but I could never just goof around in that game like I could in Halo 3 multiplayer, Planetside2, or TF2. I often ended up back in the queue after matching with people with thousands more hours of expierience. The alternative gamemodes were the most fun because I got to have fun while losing, which is less of the focus in today's shooters due to the super high skill ceilings. Competative games are mostly made with professional teams in mind now. That's what I want a return to and why I like Helldivers 2 so much.

[–] [email protected] 3 points 2 months ago

Sure... but that is what skillbased matchmaking is for, to set you up with a game with people precisely on your level.

99% of people playing a multiplayer game with good matchmaking are always going to have a winrate trending towards 50%, that is by definition the function of skillbased matchmaking!

[–] Sylvartas 19 points 2 months ago (2 children)

Maybe I'm doing it wrong or I'm just too shy to socialize with strangers in these games, but as someone who has fond memories of my favorite TF2/killing floor community servers, I feel like there is basically no sense of community in these games now that matchmaking is king and private hosting is a thing of the past

[–] [email protected] 2 points 2 months ago

You'll find more close-knit communities in smaller games. I play a lot of fighting games, and the FGC moves heaven and earth to keep the one thing alive that very few other games are doing: locals. Go to locals and meet people!

[–] [email protected] 2 points 2 months ago

Ohh, that and local proximity chat or server chat is a touchy subject these days. I'd love to see more communication in games. The recent ping systems have been a good start, but having more character eexpression like in Mordhau or Chivalry 2 would be nice. Make your characters say things in R6 Siege would be particularly interesting.

[–] [email protected] 1 points 2 months ago

Ya need to play more grand strategy games and CRPGs. Theres plenty to sink your teeth into such as eugenics and war crimes, im thinking specifically Crusader kings and Tyranny with these two examples.

[–] macrocarpa 1 points 2 months ago

Never been a multiplayer fan, reading the above its the same story as many other hobbies and recreations tho right?

offer a neverending challenge

....which requires continuous ongoing investment to overcome or even compete

There's always a better opponent

...who has more time or resource to put into getting better

And I've made a lot of good friends through these communities.

...because they attract similar minded people, but there's also toxic dickheads as well

I feel like the good bits and the bad hits of community are the community