this post was submitted on 02 Oct 2024
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Stone of Disarming (self.pixeldungeon)
submitted 2 months ago* (last edited 2 months ago) by GunnerSmith585 to c/pixeldungeon
 

The dev has been on point for years but I'm definitely not a fan of repurposing the Stone of Disarming to help ID items.

The exploding trap item ID "exploit" is way overblown IMHO. It came at the cost of losing and not using or selling non-upgraded items in shops. It was also plausible that higher quality upgraded items are built better to withstand the explosion.

I've never had to rely on it as there's lots of ways to ID items and don't care if others use the trap as the game is all about having multiple ways to accomplish goals. If it bugs most players then ok fine... nerf it... but not at the cost of other very useful items. It's not like the trap is that common where it's game breaking though. You might not even encounter one before slotting the items you want to use for the rest of the game.

The change came at the cost of providing much fewer ways... and in some case the only way... to deal with traps. The biggest one is being forced to duke it out in summon trap rooms if you don't have a potion of levitation which mainly only drops to fly over other trap rooms. Another is running from a mob on low health and being stopped by a nasty undiscovered trap in a hallway with no other item or skill to leap over it. It also uses up items that players use to do and craft other things.

Also, I saw that bombs don't work on wood walls in the stone of enchantment room anymore? Items that make fire are easier to get but it's annoying when you don't have something earlier in the game so you have to keep going until you find one then trudge back at the cost of satiety... and it may have dropped for a wood walled up door so you have to repeat the process.

Anyway, no complaints to add a new stone of detection rather than replacing a useful one which reduces the interesting and plausible ways to do things.

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[–] Pickyfan 0 points 2 months ago (7 children)

I mean, what do you want from me? You want me to agree with you? I think you are wrong

Let the dev cook. He does take feedback, so maybe he'll listen to you

[–] GunnerSmith585 1 points 2 months ago (5 children)

It's not about you. I'm just explaining my side and you keep coming back for more. Not that, "It's fine... you're wrong... deal with it." is much of an argument.

As for dev feedback, he's kind of walled himself off in his own garden here which makes me wonder if that's the reason for making unpopular choices based on limited feedback from a culture of unconditional love here.

IDK about others but 'complaining to the SPD dev' is the only reason I use Lemmy... lol... but that's out of love for the game.

[–] Pickyfan 1 points 2 months ago (2 children)

Message him directly, he listens, always

[–] GunnerSmith585 1 points 2 months ago (1 children)

Maybe... I'm not the only one who feels this way and was just bringing over a productive convo about it from the reddit sub... but getting a kill the messenger vibe here.

[–] Pickyfan 1 points 2 months ago

You shouldn't get any negative vibes from anything

Feedback is always welcome. There are always changes based on player feedback

However, something you gotta realize is that the player base adapts better than you might think. Also the whole player base doesn't follow your exact play style, so even if you think something is weak, or strong, it might not be born out of the data.

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