this post was submitted on 30 Sep 2024
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[–] [email protected] 3 points 2 months ago (1 children)

Per their original comment, they aren't saying mouse is bad. Their problem is with the keyboard.

… we merely tolerate keyboard as a gaming input device because of the precision that mouse provides

Why are you bringing up the mouse again?

[–] [email protected] 1 points 2 months ago (2 children)

I also disagree with the keyboard comment. I see no issue with it and I don't know what else would be better when combined with the mouse.

[–] gaylord_fartmaster 2 points 2 months ago

A lack of analog controls is definitely an issue. Having digital buttons on keys that are either 100% on or off loses a ton of fine control.

Playing GTA and need to make a slight left while driving? On a gamepad you just slightly tilt the stick left to make a smooth turn. On keyboard you have to do a bunch of short little taps on A (and D when you inevitably oversteer) to stop yourself from jerking the wheel left.

I remember really wanting a Logitech G13 when they came out but I could never justify spending the money on one.

[–] [email protected] 1 points 2 months ago

For movement I would take something like a HOTAS over keyboard. For example in games with multiple movement speeds finding the right speed is rather cumbersome on keyboard because the key press is an on/off and not a scale.

Similarly on keyboard movement is restricted to 8 directions. If you need to move in some other direction most people actually use a mouse to compensate for the lack of movement options because it's too cumbersome with a keyboard.

There are benefits to using keyboards but there are places where you can use something better. Analogue input simply gives better movement options.