this post was submitted on 19 Sep 2024
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I'm not sure it's exclusive to Western developers, as I don't know much about software in other parts of the world, but there does seem to be an unfortunate trend of companies forgoing software optimization because modern computers are usually beefy enough to handle it, and it's cheaper to ship out inefficient slapdash software than it is to take the time and resources to fix it.
Not making excuses for every instance but in the vast majority of cases, optimizations are done by making trades between runtime performance, RAM usage, and disk space. Of these, disk is cheapest. You might optimize something and end up using more disk space as a result.
For example not all video cards support compressed texture file formats (though gaming hardware is likely to be close to 100% now....) so you might store texture memory uncompressed on disk (bigger size) to save on the decompression needing to happen on the CPU before transfer to the GPU.
I mean sure, there are always concessions to be made, but what I had in mind was more the "include this entire 6 GB library so I can use this particular function once" kind of bloat.