this post was submitted on 03 Sep 2024
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Well said, although I haven't played Yakuza, I think having enemy depth through their mechanics, while giving the player space to solve the challenge, is good gameplay. This is different from "well they're invincible for now and you just need to deal with it." Some games this is appropriate, maybe like Fear and Hunger, but definitely not when the positive experience centers around dealing damage.
Totally resonate with the FF rebirth experience. Although I think the game altogether as one piece is good and I finished it, I have a laundry list of complaints. I generally like the combat system but the challenge fights towards the end are just nonsense. You spent time investing in your teams abilities, but it boils down to enemies that don't take damage, or get staggered (even from your ATB abilities) and then one shot your team mates just because you weren't in control of them. Don't even get me started on the Odin fight. It also feels really bad to slash at something as Cloud, and his sword just bounces off and he's useless for 3 seconds.
As an aside, XVI seems to be well reviewed and liked by people but I just didn't find it all that satisfying, I have yet to finish it even though I'm at the last act.
It's interesting that we had reverse experiences regarding the recent FF titles. I think for me, it was because I played them very close to each other, and I probably would have been fed up by halfway through whichever one I played second. My gaming buddy mostly really liked Rebirth.
But they both had a slightly different version of this same issue, and my tolerance was pretty low by the time I got to Rebirth.