Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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You can befriend a bee (it will follow you around and even go between floors with you) if you throw an elixir of honeyed healing. I thing Yog-Dzewa is an otherworldly demon that got the Yendor amulet and it uses it to grow in power with it. As the dwarf king says, it's power over this world is limited. Maybe it wants the amulet to conquer this dimension; is what I thing an otherworldly god that has limited power but can gain more with the amulet would try to do. Also, the dwarf king's mission as of right now is to stop Yog-Dzewa's minions from arising. And it's not like the king wants the amulet for just that, keeping Yog-Dzewa at bay, he uses it to controll the minds of the whole city. Probably they sent you down there to stop the dark magic from below, aka return the amulet of Yendor to the surface, as if not, its dark magic would probably start leaking onto the surface, and that'd be bad. I think that the amulet isn't the one that's resisting to be freed, I think it's Yog controlling the amulet the one that empowers the enemies and beckons them to you. But that's just my theory...
Thx for the tip on using honeyed healing. It never ceases to amaze me how there's always something new to learn in this game even after years of playing SPD.
As for the backstory, it can be interpreted in a number of ways and is really just a carry-over from the original dev logically creating some good vs bad guys. The stories were then added as other versions grew.
However, it might be time to start thinking like a dungeon master that has more tricks in their bag than, "OK what should I give the players to kill next?" and reward them with more than, "Yay, I killed everyone I met!"... lol.
There's also the matter of the Hero corrupting, enchanting, and conjuring other unwilling creatures to be fodder to kill for them which doesn't make the Hero much different than the Dwarve King. They appear to be two sides of the same coin if the Hero isn't actually helping, saving, or freeing anyone.
Finally, my other wish is that Lemmy would recognize paragraph spacing so posts don't look like a wall of text which is why I add dashes between them.
Leave an empty line.
That way you get separate paragraphs. Lemmy uses Markdown (and so does reddit, actually, but you may be used to the fancy-pants editor)
I did, like Reddit, but the spacing is almost non-existent
No!
We need more.
Space!
(Sorry)
Here's the wall of text my post looks like with the normal paragraph spacing formatting. It does end the line before starting the next paragraph but unlike Reddit, there's otherwise no spacing between them to make it easier to read.
"Thx for the tip on using honeyed healing. It never ceases to amaze me how there's always something new to learn in this game even after years of playing SPD.
As for the backstory, it can be interpreted in a number of ways and is really just a carry-over from the original dev logically creating some good vs bad guys. The stories were then added as other versions grew.
However, it might be time to start thinking like a dungeon master that has more tricks in their bag than, "OK what should I give the players to kill next?" and reward them with more than, "Yay, I killed everyone I met!"... lol.
There's also the matter of the Hero corrupting, enchanting, and conjuring other unwilling creatures to be fodder to kill for them which doesn't make the Hero much different than the Dwarve King. They appear to be two sides of the same coin if the Hero isn't actually helping, saving, or freeing anyone.
Finally, my other wish is that Lemmy would recognize paragraph spacing so posts don't look like a wall of text which is why I add dashes between them."
What app are you using? Or the website? The default theme? A different theme? Might be a CSS issue. I don't recall there being any problems with paragraph spacing on the website myself.
Here's what I see in Thunder.
The website looks fine to me in a Chrome based browser on Android:
Looks the same in Firefox.
Desktop old Lemmy... because the default theme for this sub has blinding pure white text over pitch black background which burns into my eyes and can still see it floating in the air if I blink or look away. The old Lemmy theme helps to gray the contrast a bit. I did try some other themes but they didn't format the paragraph spacing well either.
Here's what it looks like on my end...
https://i.postimg.cc/XYw6M1k0/Lemmy-Spacing.jpg
I have the same problem. I don't like pure black themes.
The "Darkly" theme on the website looks fine to me and has good paragraph spacing.
In my previous screenshot I wasn't logged in, so it was the default theme.
Ultimately, I respect the dev's choice to use whatever platform they prefer and certainly like the game enough to jump through some hoops to use Lemmy.
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However, I'm like many others who are just burnt out on having a zillion separate accounts to sites with their own quirks where it's just easier to main Reddit, even with its own faults because it's the popular choice, and while it's easy to lurk here, I admit I mainly only take the extra steps to log in and post here because I hope the dev will see it. It'd be fair for some folks to call me lazy tho.
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The dev is great about listening to feedback and constantly adding new content so in this case, I thought it might be interesting to add some wholesome content instead of more kill-kill-kill. I don't mean it as a complaint as much as starting a dialogue because I care about the game.
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So for instance, the Monk is fun but never thought it made sense as a Duelist sub-class so it could be cool to break it out as its own player character and give it more pacifist conduct like in NetHack.