this post was submitted on 12 Jul 2023
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Any weird/controversial opinions? I'll start. Before the remake, the best version of Resident Evil 4 was the Wii version. The Wiimote controls old Resi's tank controls better than any other controller at the time. The PC version had a bunch of little bugs and detractors that the Wii version just doesn't have.

I'll extend this by saying that the Wiimote is actually pretty damn good for shooters, and particularly good for accessibility. Not having to cramp up my hands to press buttons is awesome for having arthritis. Aiming with the Wiimote and moving with the nunchuck just feel really natural, you barely have to move your fingers for anything.

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[–] Asswaterpirate 8 points 11 months ago (2 children)

If your game has constant Chromatic Aberration, I respect you less as designer. I don't understand how you have a job making games look good, and then ruin it with CA. And if I have to rate those games, CA is an automatic full point out of 10 reduction.

If it's a temporary effect during dreams or drug sequences, sure, that's okay. I don't like it but I get it. But during normal gameplay, absolutely not. It makes my eyes water and makes the game look just plain worse.

And it's everywhere. I just want this trend to end, please.

[–] sheogorath 2 points 11 months ago (1 children)

I’ll be a Devil’s Advocate here and will try to rationalize the decision to include Chromatic Aberration in so many video games.

Most of the games that have Chromatic Aberration are games that also got releaaes on consoles amd therefore for the majority of the time will be played on TVs. On monitors, I get you, the effects are shit. However, when you play it on a TV, I can see it being better. Having low pixel density really helps with the effect.

[–] Asswaterpirate 1 points 11 months ago

That just seems like it would just be "less bad" on TVs, which fair enough, might be the case.

I still do not understand how someone would think it looks better with CA on than off.

I get that it emulates the imperfections of real-life cameras, but unless you are making a photorealistic game or you deliberately contextualize the game camera as an actual camers, it just has no place. I've seen so many highly stylized indie games with that effect and it just makes no sense to me. It introduces glaring cyan and magenta willy-nilly into all of the color palettes you specifically chose for your game. It baffles me.

[–] [email protected] 1 points 11 months ago

But how else can we sell our 70 bucks overpriced triple a game as a "cinematographic masterpiece"?