this post was submitted on 13 Aug 2024
54 points (96.6% liked)

Linux

48074 readers
707 users here now

From Wikipedia, the free encyclopedia

Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

Rules

Related Communities

Community icon by Alpár-Etele Méder, licensed under CC BY 3.0

founded 5 years ago
MODERATORS
 

Hi all,

Perhaps a stupid question. Some time ago, I received a rpi zeroW as a gift, but as I did not have any use for ii I passed it to somebody else in our electronics-group. Now, that person has had a +30 year carreer as self-taught programmer -starting out with BASIC on DOS machines- so he showed of some of his old BASIC applications in dosbox on the pi.

So far so good, but he had an interesting question: Years ago, I wrote a library in BASIC for screen / window applications in DOS. (you know, pop-up text-windows and so on). How do I do that on linux (in C)?

As I myself only do 'backend' coding (so no UI), I have to admit I did not have any answer to that.

So, question, For somebody who has mostly coded in BASIC (first DOS and later Visual Basic) and now switched to C and python, what is the best / most easy tool to write a basic UI application with window-function on linux/unix. I know there exist things like QT and ncurses, but I never used these, so I have no idea.

Any advice?

Kr.

you are viewing a single comment's thread
view the rest of the comments
[–] INeedMana 1 points 2 months ago

what happened is the programmer made assumption based on the illusion created by the libraries: writing application on arduino is just like using a library on a unix-box. (which is not correct)

That is why I have become carefull to promote tools that make things to easy, that are to good at hiding the complexity of things. Unless they are really dummy-proof after years and decades of use, you have to be very carefull not to create assumptions that are simply not true.

I know where you're coming from. And I'm not saying you're wrong. But just a thought: what do you think will prevail? Having many people bash together pieces and call in someone who understands the matter only about things that don't. Or having more people understand the real depths?
I'm afraid that in cases where the point is not to become the expert, first one will be chosen as viable tactic

Long time ago we were putting things together manually crafting assembly code. Now we use high level languages to churn out the code faster and solve un-optimalities throwing more hardware at the problem until optimizations come in in interpreter/compiler. We're already choosing the first one