this post was submitted on 11 Aug 2024
1457 points (98.2% liked)
People Twitter
5449 readers
974 users here now
People tweeting stuff. We allow tweets from anyone.
RULES:
- Mark NSFW content.
- No doxxing people.
- Must be a pic of the tweet or similar. No direct links to the tweet.
- No bullying or international politcs
- Be excellent to each other.
- Provide an archived link to the tweet (or similar) being shown if it's a major figure or a politician.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I think that that started pretty early-on. I remember reading that Blizzard intentionally put limits on the number of concurrently-selected units as a design decision in Starcraft to create more load for a player in making use of larger unit groups.
But yeah, I'm not a huge fan of micromanagement in video games. Even more obnoxious, IMHO, is micromanagement in grand strategy games, where the amount of stuff you need to deal with can become enormous. Just kills my ability to focus on executing a strategy with one particular unit if you're not going to see it for ages because you're off having to do a million things with other units.