this post was submitted on 12 Aug 2024
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[–] [email protected] -5 points 3 months ago (2 children)

30% is more or less the industry standard. Whether it's a physical store or an online store. They almost all take a 30% cut.

[–] Armok_the_bunny 13 points 3 months ago (1 children)

30% is a reasonably cut for transactions that take place in your store, the main complaint I see about Apple and their store and the cut they take is that they want 30% of any money that goes through any of their devices at all, not just their app store. Relevant here, they are charging the 30% fee for people's memberships to creators on the platform, a process that is wholly separate from Apple's ecosystem unless the user is using apple pay to pay for it.

[–] GamingChairModel 0 points 3 months ago* (last edited 3 months ago) (2 children)

30% is a reasonable cut for the distribution of software for which almost all revenue is marginal profit. When it's a transaction for services that cost money to provide (like Uber or online shopping) or a transfer of money on behalf of someone else (think Venmo or PayPal or just a regular banking app), a 30% cut of the whole transaction doesn't always make sense.

Apple recognizes this and doesn't take a 30% cut for those types of services. But they don't always categorize things correctly. Patreon is something like PayPal, whether the app owner takes a a small cut of each transaction, so paying 30% represents a huge cut, like 10x as much as they make.

Apple (and Google and Steam) are taking a software distribution cut for a service that more closely resembles payment processing, which is usually a 1-3% fee, not a 30% fee.

[–] [email protected] 3 points 3 months ago (2 children)

and Steam

Exactly what is Steam doing now? AFAIK only charges fees sales of games through the Steam platform, from which developers get a LOT of value.

[–] [email protected] 1 points 3 months ago

The fee will only apply to memberships purchased on Patreon’s iOS app starting November 4th, 2024.

This isn't about that, Apple hasn't fully committed to those plans. This is about their existing rules which have applied to a long ass time.

[–] Armok_the_bunny 1 points 3 months ago (1 children)

I mean, that's kinda exactly what I said, Apple taking a 30% cut of any transaction that occurs on their devices/on apps downloaded from their store makes no sense, though I will add that Patreon takes a 8 - 12% cut depending on how much support they give the creator. As far as Steam goes, to my knowledge they don't take a cut out of in game purchases, only purchases that occur strictly on their platform. (Also I don't think they charge everyone the 30%)

[–] GamingChairModel 2 points 3 months ago

I mean, that's kinda exactly what I said

Yes, I'm agreeing with you and expanding on that, showing where the lines blur. Apple wants to get 30% of everything when it's only reasonable (and supported by historical practice) to get 30% of actual purchase of software. The history of the Apple App Store is an expansion beyond the original, relatively reasonable 30% cut on that narrow category, quietly spread out to a bunch of new categories that don't actually resemble the previous category.

Apple knows they can't take a 30% cut of every Uber fare or Doordash order or Amazon purchase of physical goods, and they don't try to. It's the categories in between where their policies start to look arbitrary.

And now Patreon in the crosshairs shows just how twisted it's gotten. Like I was saying, I see Patreon as something more like PayPal than, like, Netflix.