this post was submitted on 03 Aug 2024
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A European initiative is now underway for videogame preservation and consumer protections against publishers "killing games."

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[–] [email protected] 64 points 3 months ago (2 children)

The company wouldn't be required to keep their servers online, just to allow other people to host their own. So it has 0 ongoing cost and maybe few hours of coding during game development.

[–] FPSkra 20 points 3 months ago (2 children)

Unless you are a game developer I would hold off on assuming how much work would be required to do what this proposal asks.

[–] calamitycastle 52 points 3 months ago (1 children)

Used to be the norm back in the day though. I'm saying 15 years or so before the old internet disappeared with AWS etc.

Self hosted should be an option and I think this is a reasonable requirement tbqh. Yeah it's not 0 work but it's not a hardship either, really, given the many hours that are going to be needed on netcode anyway. Especially if you know this going in to development.

[–] FPSkra 3 points 3 months ago* (last edited 3 months ago) (1 children)

That isn't an unreasonable take. But the language this proposal uses is far too vague and leaves too much in the hands of the government, and could be used by the EU, an organization not really known for their tech savvy, to place some burdensome requirements on developers....especially indie developers who do not have the resources that big studios have.

[–] yamanii 7 points 3 months ago

Indie developers are the only ones doing that, Knockout City devs released their hosting software for the community, it's the AAA developers that wanted to maintain control.

[–] [email protected] 9 points 3 months ago

if they can code their own server software already, it wouldnt be a problem to release it.

[–] [email protected] 2 points 3 months ago (1 children)

Wat

Building a whole cloud backend is not a few hours work.

Plus I bet most of these companies share cloud tooling so they'll need to make distinct standalone self host code