Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
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- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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Yes, I sometimes drop items I want to sell in the next shop deliberately down a chasm. If you push enemies down a chasm (e.g. wand if blast) then you kill them as well and their dropped items can be found on the next level as well. There may be sone limitations I never experienced. However, if you kill an enemy by pushing it down a chasm you receive less XP.
Oh, that's a good idea! I used to just leave a pile of items somewhere on the level and then I have to return for them. Dropping them down a chasm is much more convenient.
It is definitely more convenient. You can't throw potions obviously. And I wouldn't risk throwing scrolls because they can get burned by accident. Just toss down unneeded armor and weapons, or even food, thrown weapons, or wands.