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Quantum Lock suspends sales due to developers losing access to source code
(store.steampowered.com)
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So they were developing the game by sharing zips of their versions? OMG. There should be a tutorial of minimum Dev knowledge for wanna be new developers. They have very cool ideas, but the way they program...
For example Shadows of Doubt. Was running super bad last time I checked out. I think that too much accessibility to game Dev tools is lowering the quality of a lot of games (in resource hungry sense).
Check out the dev stories from PalWorld, they bought a LOT of USB drives haha.
That sounds hella painful
IIRC it was made by two people, only one of which was a developer.
I wonder how much overhead Shadows of Doubt spends just on maintaining all the NPC schedules, gotta be some room for optimization there.
It is still in early access and optimising the game is their current goal according to the road map, though as the whole concept of the game is about simulating every NPC properly at all times it's always going to be really heavy game to run.
And you are right about accessibility making resource hungry games more common - they allow indies to make projects and use concepts that would have been scrapped as technically non-viable by a publisher before. Shadows of Doubt started development back in 2015, which would have meant reducing the scope of the game until it ran on a PS4. Being indie, they could just do whatever instead, and now it's going to be enough if they can make it run acceptably on a PS5.