this post was submitted on 12 Jul 2024
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Currently the elbows are pointing in vaguely the right direction but they are somewhat off. I have checked that they have the right target bone selected. I have a feeling that this is due to some of the rotations of the bones in edit mode... Can someone help me with this?

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[–] Lemminary 5 points 4 months ago

Yeah, I think you have to unparent, edit the bone roll, and then reparent the model to the armature, but it has been so long now that I don't remember.

And yeah, it does feel like it should be a part of Blender by now but I guess it's simpler to keep it as an addon.