this post was submitted on 02 Jul 2024
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Steam Deck
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A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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With the current rise of PC ARM processor (Apple silicone, Snapdragon X), anyone feel like Steam missed the opportunity when developing Deck with x86 and now they have to stick with it?
I tried Apple MacBook Air M2 with a bunch of games and emulators and it runs amazing while being extremely efficient.
I can run Switch emulator Ryujinx with Mario Kart Deluxe 8 at 60FPS and it only need 12Wh, compared to my PC (i5, 1070) need ~150Wh to do the same thing.
I do think that the future of handheld devices is ARM or RISC-V, but the software support isn't there yet and would severely limit what could be played.
I agree. First we need to solve the Linux compatibility issues, then we can start thinking about new CPU architectures. It would have been too much to deal with at the same time.
All games are x86, so you’ll get that 10-40% CPU overhead.
Steam itself doesn’t even support 64bit, let alone arm.