this post was submitted on 27 Jun 2024
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Why did you so casually dismiss it? Just because you don't like a game doesn't mean it's boring with a lot of faults. The game was at 20k players average on steam last month, putting it above valheim, bdo, rimworld, risk of rain 2. That doesn't really speak to me as a boring game.
Are you somehow equating my opinion with an objective fact? Boring can't be objective, it's different for everyone.
I mean you basically stated it as a matter of fact. You didn't go into any explanation of your thoughts and just dismissed the game as buggy and boring in a single sentence. On a post about how they potentially plagiarized pokemon that seems to be a little inflammatory.
Did they say "buggy"?
The related their view of it to the game not being a threat which would lead me to see them presenting their opinion as fact.
It doesn't really matter but starting a two sentence paragraph with a subjective view and ending with a completely unrelated conclusion doesn't make sense so it would only be natural to relate them.
I took faulty to mean buggy, but that's really just semantics. Either would affect your view of the game pretty similarly.
Bugs are a specific kind of fault, it could be that or they might think that any number of aspects (e.g. plot, ui, gameplay loop, animations, crafting tree, character progression, quest structure, world layout, etc, etc) are flawed in any number of ways.
As an example If someone says that modern ubisoft open world games "have a lot of faults" its unlikely they are complaining about bugs per se.
Just because it has a lot of players doesn't mean it's good. I mean, recently, one of the top 5 games on Steam just a few days ago was a literal scam. (The Banana game)
I mean i enjoyed palworld quite a lot. Id consider it a good game. Generally player counts come from either enjoyable gameplay or brain manipulation tactics like dailies/FOMO - palworld doesnt really have the latter from what I see. It checks lots of boxes for enjoyable gameplay - rpg elements, open world with exploration. meaningful collection, creativity options via base building, and some level of tactics/strategy in teambuilding and combat.