this post was submitted on 21 Jun 2024
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A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

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[–] PopOfAfrica 54 points 4 months ago (1 children)

The open sourcing of the quake engine is where a lot of modern engines got their roots.

[–] TrickDacy 7 points 4 months ago (2 children)

Can you explain that? Are you saying there are modern engines using parts of quake 1 source code?

[–] Kushan 22 points 4 months ago (2 children)

The engine Can of Duty uses is effectively a heavily modified quake 3 engine.

By this point it's so modified it may as well be a different thing, but make no mistake it has evolved from the quake 3 engine.

[–] TrickDacy 11 points 4 months ago* (last edited 4 months ago)

The first 3 or 4 used quake 3 engine for sure, but didn't they switch it at some point?

Edit: nm I found the wiki page on the topic: https://en.m.wikipedia.org/wiki/IW_(game_engine)

Tldr; it's what you said

[–] [email protected] 10 points 4 months ago* (last edited 4 months ago) (1 children)

Half-Life Alyx still has some flickering light code from the original Quake. Couldn't find a good gif that would include Alyx, but here's a couple other games:

[–] [email protected] 1 points 4 months ago
[–] gaylord_fartmaster 3 points 4 months ago

The only one I can think of is that Source might still have some id code in it from the goldsrc days, but that was before it was open sourced.