this post was submitted on 05 Jun 2024
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I got this email a few days ago. It's definitely CP2077. Their example even shows like 5 titles in a sample account and that game is far and away using the most space. As to why, I have no idea.
Also to answer the "how do you know", it's the only GOG game I play that has a decent amount of playtime. Everything else is in the single digits. I assume lots of others are in a similar situation.
E: and the pedestrian, but I finished that in one sitting, and it's in double digits because I let others try it out. I think there are a whopping 2 saves for that game for me.
If the cause of this is because of Cyberpunk then that's ridiculous. It'd be like Steam deleting cloud saves because someone's Half Life save file got too big... It's their own game, marketplace and ecosystem.
Yeah, back when the game came out, I made a point to buy it on GOG so that they would get all the money for their game. I have only regretted that decision since.
As everyone knows, the game was an unfinished mess at launch, so after ~20h of play I put it down to wait for them to finish it. In the meantime, I have switched all my gaming to Linux, but GOG (the platform that prides itself on open access to gaming) still doesn't support Linux, so I have to jump through hoops to get the game running (vs just clicking Play if I had a steam copy). Which was a main reason I didn't double down on my GOG purchase and buy the expansion. Now that the game is in better shape, as soon as I can reliably play my GOG copy on Linux I want to go back and play my save. But now they're threatening to delete it? Just....wild.
I don't like how dependent PC gaming is on valve, but....for the time being I'm grateful that they seem to pretty consistently just make a good gaming experience for the players.
Ironic considering GOG by extension made CP2077
It's easier to make small saves for games like The Pedestrian, because essentially all you have to track is which puzzles you've solved.
Whereas in an RPG with a persistent world like Cyberpunk or Skyrim, you have to save the state of every single object and mechanic the player has interacted with during their run, and there are usually a whole lot of those.
It's becaue they allow you to sync all save games to the cloud if you want to, and you can naturally end up with a lot of them.