Digital Art
Community rules:
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Be respectful and considerate in comments.
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No deliberately offensive or inappropriate content.
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Traditional artists and posts are also welcome here.
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All posts must properly credit the original artist.
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Please use the tickbox to mark any NSFW content.
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No A.I. generated dreamscapes for now, as those are at best unethically sourced in the current state.
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No furry related art.
How to post:
Please follow the convention of the images already uploaded so far i.e.:
Image title by Artists Name
In the description link the source to the image, and also include a direct link to the artists gallery. See previous posts for examples.
What to post:
You can post your own work here, but avoid spamming.
You can post your favourite peices here for us all to enjoy.
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All artworks are copyright of the artists named in the posts.
Artists gallery links may contain NSFW works.
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Pains me that this is not a perfect loop
I know, but it has randomness :/ I'd have to hard code some kind of looping pseudo-randomness to make a perfect gif.
You did this programmatically, or in an application? If it were a stand-alone program, it'd make a nice screen saver, especially if the use could just keep it running with no loop.
It's a standalone Processin.org program but it is really inefficient. It needs to be dont with the gpu or multi-threaded on the CPU before I would leave it running for hours on end >_<
https://github.com/nik282000/waves/blob/main/waves.pde
Hey, thanks! I don't know squat about Processing.org, but the algorithm looks simple; maybe I can convert it to an OpenGL program.
Thanks for the sourcecode!