this post was submitted on 24 May 2024
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I'm not in software dev but 8 years seems a long time to make a game like this. I love the game and play it daily, but it's not that deep. It's has 5 maps and 20 guns and 2 kinds of enemies. That doesn't doesn't seem like an 8 year dev time.
Pretty sure the maps have static meshes but their placement is randomized. So the maps may be similar with handmade pieces, but those pieces are randomly placed to generate the map.
You're leaving out Joel completely. They had to make that system for him to GM us, and I like how we choose what new weapons and stuff we unlock with our actions.
I haven't played in a week or two but I'm pretty sure that certain stratagems can deform the terrain, like the 500kg.