this post was submitted on 23 May 2024
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Wine does do DirectX as well (and did well before DVXK and VKD3D-Proton were a thing). But it translates to OGL instead of Vulkan so it was always relatively slow and has issues with compatibility. There's also some other built in work to translate to Vulkan (including the original VKD3D), but they are behind the third party projects too.
Yes, that was WineD3D, which still has to be used in some cases.
But that's still not DirectX, what I was saying is that you don't actually run DirectX in Wine. You have to translate it to Vulkan or OpenGL.
Not that this stuff isn't part of Wine.