this post was submitted on 23 May 2024
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As I've gotten older as a player, I have found myself dropping some eras of gaming that I used to be nostalgic for. One of them is the 8-bit era, the NES days. I have played some of the best that system had to offer and I will never say that system didn't have any good games.

I've just fallen out of fashion with it because maybe it's in part that nearly all of the video game-based content I watch and find, tend to orbit a little around 8-bit too much. Most of the time it's because content creators were born in that era and no arguments can be made.

But I've grown exhausted from the oversaturation and sometimes over-glorified favoritism of 8-bit that I just have difficulty revisiting again. I've forgotten to mention how many indie games lean hard on the 8-bit aesthetic.

Another era of gaming that I am also finding myself falling out of favor for is 16 bit. This applies to consoles more than anything that was made in 16 bit. Having a hard time revisiting that era for some of the same reasons.

I'm more of a 6th Gen/Arcade player type.

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[–] ampersandrew 6 points 6 months ago* (last edited 6 months ago) (1 children)

I've been fairly nostalgic for 6th gen consoles lately. Not that it was some magic time for video games, but there were certainly genres that were well represented back then that aren't so much today, like stealth games, arcade racing games, and campaign first person shooters with co-op and split-screen deathmatch. These days, every multiplayer game is designed to be played forever or not at all, rather than being designed to be fun with friends a handful of times.

Games also came out at a rapid clip, with most sequels coming out only a year later. Sure, some of that was due to crunch that we were oblivious to, but even if that cadence were twice as long, it would still be a huge improvement over development cycles today. Most single player games these days are open world by default, as though that's the natural goal for all video games, no matter how many of them it's made worse and no matter how much time and money it takes to make them.

Edit: I was half-awake enough while typing this that I ended up going almost opposite of the prompt, but so much to say that no era was all sunshine and rainbows, so I'll never be fully nostalgic for any era.

[–] [email protected] 1 points 6 months ago (1 children)

I remember how many damn licensed games came out during that period. There was just almost a game for everything, it was nuts.

American Choppers had a game. Hannah Montana had several. Let's give Dukes of Hazzard a game, let's give Starsky and Hutch a game. Do they have to be good? Nope, they never were but let them be a thing anyways.

[–] [email protected] 1 points 6 months ago

Do they have to be good? Nope, they never were but let them be a thing anyways.

There were definitely some good licensed games!

TMNT Turtles in Time and The Simpsons are two amazing beat 'em ups.

The licensed games by Capcom on the NES are generally a safe bet for a good (if not great) game. Even into the 16-bit era, too.

The [X] of Illusion games on the Genesis are great kid-friendly platformers (Mickey Mouse games).

Plenty of great licensed games throughout the generations too. For something more "recent", consider the success of the Lego games...which are often basically doubly-licensed.