this post was submitted on 18 May 2024
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Master modes is definitely different and it's going to take a little bit of getting used to it. I'm not hating it, but there are things that I don't like that I'm hoping get tweaked.
Some of the changes do feel like they're trying to simplify controls for something like a gamepad/controller... especially since they'll want to attract console players to SQ 42 (have we heard anything official on whether they're trying to get a console version ready for release on Xbox/PS, etc?).
As far as I know the only confirmed thing was Sandy asking people about interest in a console version during one of the bar citizen meetups. I've seen some mentions about leaks but I don't know much about them nor put much trust in them for now.
We also need to remember that making the gameplay gamepad friendly isn't necessarily a sign of a console release - people have been playing SC with pads for years now. We already went through months of discussions about making the flight and space-combat as controller neutral as possible back in the day.
What's weird about MM and current flight model is that a lot of things team isn't currently happy with, according to Yogi, sounds like tweaks that would make the whole thing feel close to what we had before 3.23 which makes me kind of confused on what was the point of doing all this. I dunno, maybe the end result will be different enough that it would be impossible with a single mode system. All we can do right now is give feedback and see what comes of it.