Pixel Dungeon
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A ton of stuff!
There’s far more stuff than all this. Pretty much everything in alchemy is useful if you’re creative enough about it. This is really important as you add more and more challenges because resources become scarce, damage you take increases (a lot), and a lot of easy strategies are disabled.
Oh! I didn't remember anything about cleansing taking care of hunger. Now I can see the food challenge being feasible.
Identifying things via alchemy is a nice trick! (if the game actually identifies them and it's not you writing the result down on paper or something)
I thought most traps could either be used against enemies or triggered by throwing some item. Perhaps aqua blast is somewhat useful against the first phase of Tengu if you can't afford the HP to take a longer walk around the traps? If it works there at all. Otherwise idk. Well, poisoned treasure rooms, but they're few.
Other than death prevention, why would you teleport to a previous shop instead of carrying the things to the next one? I can see the act of going downstairs through the cleared levels taking a toll on HP if there're challenges enabled. If you're out of slots, you can drop things near stairs while you finish the level.
Oh I forgot to mention: the poison gas rooms aren’t the only rooms where you can use aqua blast to get loot! You can also use aqua blast to clear traps in those rooms that are completely full of traps instead of using a potion of levitation (which you could make into another aqua blast)! If you aim it correctly you can usually clear a path to the treasure with only one charge of aqua blast!
Great! I'll try these things with some challenge once I get the update. The trickiest one is to figure out how/when/how often to use darts to make them something better than dead burden when all is fine and an underwhelming response when you're in a pickle. E.g. is it worth upgrading them, or letting them break and buying replacements, or melting other thrown weapons to repair them (as opposed to, well, throwing), or sometimes using them without tips for damage rather than special effects? And sometimes you aren't confident you'll be able to pick a thrown weapon up after using it with the pressure you're facing in some places (especially during ascension, but also in the open areas of demon levels when an eye pops out every now and again).
Darts never break. They have infinite durability. Only the tips wear out, which can be easily replaced by using another seed. Darts with no tips can be thrown an infinite number of times but the damage is low with T1 scaling.
If you wield a crossbow then darts you throw use the crossbow’s damage instead of the dart damage. A highly upgraded crossbow can do a ton of damage with plain (untipped) darts, and tipped darts do the crossbow damage plus the effect of the tip.
Each of the 4 shops in the game always sells one pair of darts for a total of 8 darts in the game. If you buy all 4 pairs then you’ll have 8 darts for the rest of the game and can throw them as much as you want. If you use a ring of sharpshooting or play as a huntress (especially warden) then you can increase the durability of the dart tips so that you get more throws out of each tip, helping you conserve seeds.
I knew all that except the "darts never break" part and T1 damage (which I also knew once, but the last time I used darts was somewhere pre-1.0 and I forgot the details). But thanks anyway.
Other people reading might not have known.