this post was submitted on 10 May 2024
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Pixel Dungeon

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Took 137 runs

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[–] Audalin 9 points 7 months ago* (last edited 7 months ago) (4 children)

Now bring it back! It isn't nearly as hard as it once was. I remember virtually invincible 1st level rats. I had to spend everything consumable on my way back in that run - fire potions turned out very useful as HP numbers weren't scaled then. Now you just hit the enemies and they just die, very simple.

[–] Riversedgeknight1 2 points 7 months ago (1 children)

With the old mechanics I had so many runs that I was confident about ascending and would get obliterated by floor 1-4 mobs. I had to play assassin and let the attack charge for 10 turns for each individual mob lol

[–] Audalin 1 points 7 months ago

I had two runs with that mechanic, first huntress, then mage. At first I didn't know how the now challenging ascension would play out, but I was pretty confident - after all, can there be any threat for one who's reached the amulet? I turned out to be so wrong then. I made it through in both cases, but I was close to death so many times. A wand of blast wave let me kill enemies instantly in some cases in the first run; I finished with a drained +6 staff of blast wave in the second one (also with other guaranteed environmental damage wands).

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