WiiHacks

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1
 
 

This is something I found out late last year with my black Family Edition Wii (RVL-101) but it can also be done on the Wii mini (RVL-201). I thought I'd share it here in case someone had one of these models and didn't know.

The modding process for the Wii mini is a bit more involved but is possible thanks to BlueBomb. The Family Edition Wii can be modded easily using BannerBomb. After that you just need to install Nintendont and you should be able to use Xbox 360, Xbox One, PS3, PS4, Switch Pro, and several other kinds of controllers to play GameCube games.


This post on [email protected] titled Playing GameCube classics, but in 4K on a Mac with PlayStation controllers, just as Nintendo intended. was what reminded me of this. If you are into the Wii [email protected] and [email protected] seem to be the other two Wii communties on Lemmy

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I have a problem with Super Mario Galaxy 1 and 2. After I collect a certain number of stars the game freezes and when I open it again that star isn't saved. After some internet search I changed language to english and video to NTSC but only difference is that higher amount of stars is needed in order for a game to freeze. After that I tried changing video to PAL but that didn't work. I couldn't find anyone who had the same problem. Is there any way to fix this?

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Snes9xGX 4.5.4 - July 31, 2023

Changes:

  • Compiled with latest devkitPPC/libogc
  • Updated to newer Snes9x (bladeoner)
  • Switch to chosen video mode on first load if not automatic
  • Added frameskip option and added PAL 576p support (Tanooki16)
  • Added SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (Tanooki16)
  • Disabled peripheral devices by default if not selected in controller settings (Tanooki16)
  • Added support for BML-format .cht files and text scrolling for cheat names (InfiniteBlueGX)
  • Added a B/1 button press to cancel the button remapping prompt (InfiniteBlueGX)
  • Fixed default game selection menu "jump" upon startup w/classic controller (InfiniteBlueGX)
  • Fixed a crash when selecting Cancel after removing an SD/USB device and re-opening the app (InfiniteBlueGX)
  • Added option to mute game audio (InfiniteBlueGX)
  • Added 1+2+Plus menu toggle option for Wiimote (InfiniteBlueGX)
  • Added new controller configuration options for the SNES Mouse (InfiniteBlueGX)
  • Added option to choose which button/combo is used to toggle the menu (InfiniteBlueGX)
  • Added option to remap the ABXY buttons to the right analog stick (InfiniteBlueGX)

FCEUGX 3.5.3 - July 31, 2023

Changes:

  • Compiled with latest devkitPPC/libogc
  • Switch to chosen video mode on first load if not automatic
  • Added support for mapper 126 for Power Joy 84-in-1 (Tanooki16)
  • Added a toggle to hide/show the "Save RAM" button (InfiniteBlueGX)
  • Added Other Mappings submenu and move Enable Turbo Mode toggle into it (InfiniteBlueGX)
  • Added turbo mode remap option to Other Mappings (InfiniteBlueGX)
  • Added B button back trigger to submenus (InfiniteBlueGX)
  • Added the menu toggle option to Other Mappings (InfiniteBlueGX)
  • Fixed a crash upon relaunching after removing a SD/USB device (InfiniteBlueGX)
  • Added 1+2+Plus menu toggle option (InfiniteBlueGX)
  • Added B/1 cancel trigger to window prompts (InfiniteBlueGX)
  • Fixed initial game selection menu "jump" when using classic controller (InfiniteBlueGX)
  • Added B/1 button press to cancel button remapping prompt (InfiniteBlueGX)