this post was submitted on 31 Jul 2023
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Snes9xGX 4.5.4 - July 31, 2023

Changes:

  • Compiled with latest devkitPPC/libogc
  • Updated to newer Snes9x (bladeoner)
  • Switch to chosen video mode on first load if not automatic
  • Added frameskip option and added PAL 576p support (Tanooki16)
  • Added SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (Tanooki16)
  • Disabled peripheral devices by default if not selected in controller settings (Tanooki16)
  • Added support for BML-format .cht files and text scrolling for cheat names (InfiniteBlueGX)
  • Added a B/1 button press to cancel the button remapping prompt (InfiniteBlueGX)
  • Fixed default game selection menu "jump" upon startup w/classic controller (InfiniteBlueGX)
  • Fixed a crash when selecting Cancel after removing an SD/USB device and re-opening the app (InfiniteBlueGX)
  • Added option to mute game audio (InfiniteBlueGX)
  • Added 1+2+Plus menu toggle option for Wiimote (InfiniteBlueGX)
  • Added new controller configuration options for the SNES Mouse (InfiniteBlueGX)
  • Added option to choose which button/combo is used to toggle the menu (InfiniteBlueGX)
  • Added option to remap the ABXY buttons to the right analog stick (InfiniteBlueGX)

FCEUGX 3.5.3 - July 31, 2023

Changes:

  • Compiled with latest devkitPPC/libogc
  • Switch to chosen video mode on first load if not automatic
  • Added support for mapper 126 for Power Joy 84-in-1 (Tanooki16)
  • Added a toggle to hide/show the "Save RAM" button (InfiniteBlueGX)
  • Added Other Mappings submenu and move Enable Turbo Mode toggle into it (InfiniteBlueGX)
  • Added turbo mode remap option to Other Mappings (InfiniteBlueGX)
  • Added B button back trigger to submenus (InfiniteBlueGX)
  • Added the menu toggle option to Other Mappings (InfiniteBlueGX)
  • Fixed a crash upon relaunching after removing a SD/USB device (InfiniteBlueGX)
  • Added 1+2+Plus menu toggle option (InfiniteBlueGX)
  • Added B/1 cancel trigger to window prompts (InfiniteBlueGX)
  • Fixed initial game selection menu "jump" when using classic controller (InfiniteBlueGX)
  • Added B/1 button press to cancel button remapping prompt (InfiniteBlueGX)
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