Steam Input and Steam Controller

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A community for the Steam Input Configurator, Steam Controller, and the SIAPI

Share any interesting ideas or innovative configurations. Help requests are also welcomed



[^1]: previously RambleTan, or ExistentialEgg

[^2]: formerly GloSC

[^3]: i personally haven't used this

founded 2 years ago
MODERATORS
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Moderators Wanted (self.steaminput)
submitted 2 years ago by Zeus to c/steaminput
 
 

i'll be honest, i started this sub because nobody else had; and i wanted it to exist. i don't want to be a mod, i don't know how to, and i don't like the idea

if you would like to help out, please comment on this post or message me

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Steam and ... Button not working properly in gaming mode. The steam button does nothing at all and the ... Button opens up a search window up top and starts making a repeated noise like making a selection.

Any fixes for this?

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I encountered some weird issues like using L3 to crouch triggering Dead Eye when the game detected mouse. And doing L3 + R3 to trigger Eagle eye making the camera look back when mouse is detected.

What I did for the Dead Eye was setting a chord so that when I use the input that actives mouse it turns L3 turn into Ctrl, so I can toggle crouch without issue. I have mouse gyro activated on a right pad touch, so I set the chord to right pad touch. If it were left trigger pull I would set it to left trigger pull.

Set L3 and a chord for ctrl

Set chord button to what activates mouse

And for eagle eye I simply bound middle mouse click instead of using L3+R3 to not have issues with mouse input is detected.

I played the game with a regular controller without any mouse input to get a feel for the game before moving onto mixing mouse inputs with gamepad, and I don't think I've encountered any other weird issues since aside from the usual icon flicker. But, if there are other oddities that come with mixing inputs in this I'd love to know.

Also, mouse stuttered in this game with a regular mouse too until I toggled on the slider for mouse smoothing.

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What I'm attempting to set up is having the Deck touchpads have different inputs depending on where I click as shown in this video 60 seconds in with the Steam Controller. So for example ← reload ↑ flash light → pills ↓medkit ㋛ melee when you click but when not clicking the touchpad can provide camera controls. I do this because I don't feel like reaching to XYAB and losing camera controls. Or if I'm doing movement having center click be a crouch, but the outer clicks be dodges.

I use something called modeshifts on the Steam Controller, but the Deck touchpads requires too hard of a press to activate for my liking with no pressure adjustment available for modeshift clicks.

There is touch menus, but when I'm using the pad as a mouse I found clicking to activate the touch menu added a delay I didn't want for actions like melee or reload, or abilities like casting fire. So I settled on Action Layers with the absence of modeshifts.

START OF GUIDE

STEP 1 Apply Action Layer on click

Create an Action Set Layer. In this example I named it dpad click and set it to Apply action layer on click.

If you need help making an Action Layer this person's video is good 60 seconds in.

STEP 2

On the action layer 'dpad click' bind whatever you want to the dpad and the outer ring command (this will be center click)

Set up a release press on a click so the action layer is removed automatically so you return to your default layer.

STEP 3

Invert Outer Ring so that it can function as a center click. Now touchpad click has 5 click functions instead of 1.

You are going to need to play around with the Deadzone and Outer Ring settings to see what you like. But, gist of what it does is

  • Deadzone: (where simultaneous press stops, i do around 26380)

  • Outer Ring : (how big center click is, I do around 32000)

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  • Set outer edge to sprint
  • Middle click toggles crouch
  • Clicking left, right, back dodges in clicked direction
  • While sprinting clicking starts a slide
  • Jumping from a high place and then clicking forward before landing has the character roll to safety

Multiple movement actions all on a single touchpad. Touchpads can be amazing.

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I'll keep using the Steam Controller as long as possible for the dual pads.

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I'm going to miss old Steam Input. New one has still been an adjustment.

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submitted 2 years ago* (last edited 2 years ago) by Zeus to c/steaminput
 
 

posting this because i searched for it and very little came up. for some reason it's not in joystick settings, it's hidden off-screen at the bottom of the available input methods. it's on screen for inputs with few options, like ABXY, but not joysticks, trackpads or gyro

youtube tutorial (not mine)

i realise people generally prefer action layers, but i find mode shifts much less buggy

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Informative Resources (self.steaminput)
submitted 2 years ago* (last edited 2 years ago) by Zeus to c/steaminput
 
 

Most of these resources are outdated (including the official wiki) due to the steam input revamp with the release of the steam deck. The basic concepts should stay the same, but the UI layout will be different



[1]. previously RambleTan, or ExistentialEgg

[2]. currently down due to reddit api blackout

[3]. formally GloSC