RetroGaming

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Vintage gaming community.

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founded 2 years ago
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The DOOM CAPTCHA is a unique verification method that requires users to play a small section of the classic DOOM game, defeating three monsters using just a pistol. This approach uses WebAssembly to run a mini-game directly in the browser.

  • Accessibility Concerns: Users may find it challenging, especially since it seems to use higher difficulty levels like Ultra-Violence or Nightmare.
  • Tech Community Reaction: The concept has gained traction online, with mixed reviews from users, who often describe it as 'fun but frustrating'.

While this system isn’t likely to replace traditional CAPTCHAs widely, it definitely adds an interesting twist.


Could you beat this CAPTCHA?

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submitted 1 day ago* (last edited 1 day ago) by [email protected] to c/retrogaming
 
 

I used buttons for the Odin 2 Mini from SakuraRetroModding on Etsy. They fit without any modifications, except that the original buttons are glued to the membrane. Thankfully, it's easy to unglue them by cutting through the glue with nails.

Here is how the unglue process looks like. The video is for RP5, but the approach is the same for the Mini.

The new buttons are quieter, have a lower profile, and feel similar to an Xbox controller overall. I'm really happy with the mod!

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Do I take the job? This weird guy keeps asking me to choose!

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Mario Kate update (lemmy.dbzer0.com)
submitted 2 days ago by [email protected] to c/retrogaming
 
 

After finishing Mario Kart Double dash, I decided to try Mario Kart DS as I never played that one.

I’m guessing that it had to do with the hardware, but the karts felt slow, so I moved on to Mario Kart 8.

I have to admit that this version of the game looks the best and the kart movement feels the best.

It’s such an improvement over Double Dash that I think I do in fact like it better. Especially at 200cc.

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The video showcases running this porn on a real Dreamcast without any mods from CD.

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CryZENx, a well-known indie developer, has released a stunning new 30-minute gameplay preview of his fan-made remake of The Legend of Zelda: Ocarina of Time in Unreal Engine 5.5.

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submitted 5 days ago by Kain1 to c/retrogaming
 
 

Thanks to a recent update to the WiiSX / CubeSX emulator, PlayStation 1 (PS1) games are now playable on the Nintendo GameCube, offering an exciting new way for retro gaming enthusiasts to experience classic titles.

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I’ve been playing double dash recently and it seems like the least dumbed down Mario kart game.

I love that each racer has their own special, I love that you need to swap out the racers to actually get a second power up.

The game has been really fun. I just lost gold on special cup by 2 points. I did terribly on rainbow road with toad 😂

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It's a very cool hack, highly recommend!

It lets you switch between 4 different characters on the map screen. Each one have unique physics and a special move. Also there is one additional unlockable character.

Bosses also very interesting. Each have unique mechanics. They are way harder then the original, but not super difficult.

What I didn't like is that many surfaces are slippery. It makes the game feel a bit unfair sometimes.

Retroachievements for this game are fine, but I disliked the speedrun and deathless one.

Here is the link to the patch.

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The CE is a lower power version of what is now called the 4k Pro. It is priced at $475, which puts it more in direct competition with the morph paired with a analogue bridge (I think that bundle would be $350ish). RetroRGB has a nice break down of the differences (link in the article).

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👾 Retro Gaming Weekly News #0129 (retrogamingnews.substack.com)
submitted 6 days ago by IlIllIIIllIlIlIIlI to c/retrogaming
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So quick history lesson:

Cadillacs and Dinisaurs started as an independent comic book called "Xenozoic Tales" by writer/artist Mark Schultz.

It first appeared as a short story in the comic "Death Rattle" #8 before having it's own 14 issue run from 1987 to 1996.

In 1990, Marvel reprinted the first 6 issues under the more marketable title "Cadillacs and Dinosaurs."

In 1993, there was a 13 episode animated cartoon.

In 1994, Topps comics picked up the license and did 9 issues, with Mark Schultz serving as a consultant but not the writer or artist.

The Sega CD game came out in 1994 in conjunction with the Topps series.

Longplay here:

https://youtu.be/7-zU-j2HQYU

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miyoo flip test (www.youtube.com)
submitted 1 week ago by mesamunefire to c/retrogaming
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We miss you (lemmy.world)
submitted 1 week ago by The_Picard_Maneuver to c/retrogaming
 
 
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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/retrogaming
 
 

I'm setting up my MiSTer FPGA and want to prioritize a bit. I currently have DOS and Win 95 running, but plan to setup Macintosh and any other worthwhile computer platforms. Any computer platform welcome (I already have the consoles figured out). What are your "must try" game suggestions?

Edit: I just got back to this post and am pleasantly surprised by the response. I'll probably be adding most if not all of these to test since I have the space. Thank you to everyone who commented.

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cross-posted from: https://lemmy.world/post/23576994

No NFC, actually reading a file off the floppy drive

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This game is really just a Castlevania clone for the Master System. It is a bit easier than Castlevania, but it’s still really fun and fits the mood really well.

If you like classic Castlevania, give this game a try. I’m sure you will enjoy it.

If you’ve played it before, what are your thoughts on it?

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The classic Star Fox 64 is making a comeback... on PC. Thanks to an unofficial port by Harbour Masters. This project—which they’ve dubbed Starship—offers modern enhancements over the original N64 release, allowing players to enjoy this iconic game in a way that truly takes advantage of today's technology.

Key Features

  • Modern Enhancements: Support for widescreen resolutions (up to 4K), higher frame rates up to 60 FPS, and rendering options like DirectX11 (Windows), OpenGL (all platforms), or Metal (macOS).
  • Keyboard & Mouse Control: In addition to support for controllers, players can use keyboard and mouse.

How It Works

The Starship port operates by requiring users to legally source their own ROM of the Star Fox 64 game and then process it into a format compatible with the PC port. This approach ensures no copyrighted assets are distributed, maintaining legal integrity while still offering fans an excellent experience.

Reception

Fan response has been overwhelmingly positive. The port is seen as providing an improved experience compared to emulation, thanks to its high performance and modding potential. Future expansions could include even more advanced features like texture upgrades or ray tracing.

Availability

Currently available for Windows PCs, with plans for macOS and Linux support in the future (and even Wii U and Switch). The project is free to download but requires a legally owned copy of the game's ROM (USA Version 1.1 Rev A).


What are your memories of playing Star Fox on the N64?

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