Macintosh Gamers 🖥️🍎 | Gaming on macOS and Mac hardware

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A community for Mac users to discuss video gaming on macOS and Apple hardware.

founded 2 years ago
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Funny games disproportionally appear on the Mac? Data inconclusive, but vibes say yes.

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submitted 1 month ago* (last edited 1 month ago) by penfore to c/macgaming
 
 

I was curious to see if the new (old) Red Dead Redemption can be played on macOS through a compatibility software (Whisky or Crossover).

But it seems the game can't be played because the DRM used on it ins't compatible with Crossover.

I'm curious if the already cracked version can be used on Crossover or Whisky. Has anyone tested it? If it works, then it's only way to play the game on macOS.

Edit.: Here is some testing that the game can't be played on macOS now. There are two ways of playing it: emulating the Switch version through Ryujinx or the cracked version.

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cross-posted from: https://lemmy.world/post/11148374

DEATH STRANDING DIRECTOR'S CUT coming to iPhone 15, Pad, and Mac Jan. 30th. Special launch price only $19.99

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Palia on Mac (i.imgur.com)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/macgaming
 
 

When Palia released on Switch earlier this week, I had no idea it was also available on PC. I did some digging and found this launcher and guide for running Palia on Mac. So far I have been playing it most of the day without issue. Setup was just as easy as setup on Windows.

https://github.com/DanMossa/paliaOnMac-release/releases

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Terra Nil is now available on MacOS (store.steampowered.com)
submitted 1 year ago by LinuxDonald to c/macgaming
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submitted 1 year ago by LinuxDonald to c/macgaming
 
 

Everspace 2 is available on MacOS now and runs native on M Series Macs :)

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geteilt von: https://lemm.ee/post/9120083

TL;DR: System requirements are ranging from M1 to M1 Pro or better Apple silicon chips. The game is priced at $60 on Steam.

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https://www.warframe.com/ios

Warframe Mobile version is coming to iOS/iPadOS and macOS :)

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submitted 1 year ago by mingistech to c/macgaming
 
 
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We at Apple Gaming love gaming on every device. It doesn't matter if you like playing on iOS, macOS or even watchOS (yes there are some games for the Apple Watch), you're welcome!

https://alexandrite.app/lemmy.world/c/applegaming

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cross-posted from: https://lemmy.world/post/3377194

Really excited to play the game. Seems like a Game of the Year candidate. Should be released around September 6 for Mac on Steam (and I think GoG)

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cross-posted from: https://lemmy.world/post/3377327

Other stores ELEX II on GOG.com: https://www.gog.com/game/elex_ii ELEX II on the Epic Games Store: https://www.epicgames.com/store/p/elex-ii

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New FPS Shooter is coming to macOS Silicon.

https://store.steampowered.com/app/2402450/Zero_Grounds/

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geteilt von: https://lemmy.ml/post/2333026

After approximately 10 months in a release candidacy phase, OpenMW 0.48 has finally been released. A list of changes can be found in the link.

The OpenMW team is proud to announce the release of version 0.48.0 of our open-source engine!

So what does another fruitful year of diligent work bring us this time? The two biggest improvements in this new version of OpenMW are the long-awaited post-processing shader framework and an early version of a brand-new Lua scripting API! Both of these features greatly expand what the engine can deliver in terms of visual fidelity and game logic. As usual, we've also solved numerous problems major and minor, particularly pertaining to the newly overhauled magic system and character animations.

A full list of changes can be found in the link to Gitlab.

What is OpenMW?

"OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind."

It is an excellent way to play Morrowind on modern systems, and on alternative systems other than MS Windows. It requires the a copy of the original game data from Morrowind, as OpenMW does not include assets or any other game data - it is simply a recreation of the game engine. OpenMW can be found on Flathub for Linux users here. https://flathub.org/apps/org.openmw.OpenMW

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Hello everyone!

My first post on Lemmy after long time lurker.

I will buy a new mac in the next week. I’m quite torn between 2 models.

My use case: General computing (web, documents, media consimption) Occasionally: programming + spinning VMs + some gaming

Although I won’t be gaming all the time, I plan to do it ocasionally. Games like Skyrim, witcher3 + MMOs (wow, ff14 or guild wars) DOTA/LOL or similar stuff.

The contenders would be: A) MacBook Pro 14 M1 Pro 10 core CPU / 16 core GPU - 16GB RAM - 1TB SSD

  • better cooling?
  • better SSD speeds and bigger capacity Price = 2450€

B) MacBook Pro 14 M2 pro 10 core CPU / 16 core GPU - 16GB RAM - 512GB SSD

  • better GPU, but marginal gain? Price = 2499€

Alternatively, I could look at the MacBook Air m2 with 16GB/512GB at 1990€ since it seems it handles this games moderately . However, summer here is hot

Any advice? Furthermore, stocks seem to be low, some models no longer exist and there seems to be no deals

Thanks in advance!!! Looking forward to discussion

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I had to update to the beta branche of Steam, because when starting the Steam Link I got a pop up about installing audio drivers, but the window was unresponsive and switching to the beta branch fixed that issue. (found in this post)

So now I got it working, but I get like 10 FPS, to fix this I’ve already tried:

  • Rebooting macOS and iPadOS
  • Making sure all software is up to date (macOS, iPadOS, Steam, Steam Link)
  • I'm going to try to have my laptop wired via a ethernet cable to see if that fixes the issue, but that isn't really a real solution at the moment

I’m on a 5GHz network, with the Mac, iPad and access point all in the same room and with a direct line of sight to each other. I’ve also tried the build in macOS SideCar feature, but this keeps coming up with “Lost Connection” every 10 seconds. It seem something is causing interference on my network, but I can't figure out what or what setting to change where.

As a side note, I just come from a year long game streaming service on which I’ve played a lot of games with a DualShock 4 controller connected to my iPad. When the service was working as it should I could stream games at 40mb/s with a decent resolution and a steady 60FPS and this was over the internet, so I would figure that streaming my Mac over the local network, would be no issue.

Below all the settings I could think of sharing.

macOS side

MacBook Pro

  • 16-inch, 2023
  • Chip Apple M2 Pro
  • Memory 16 GB
  • macOS Ventura 13.4.1

Steam

  • Steam Version:  1688171965 (Beta)
  • Steam Client Build Date:  Sat, Jul 1 3:22 AM UTC -08:00
  • Steam Web Build Date:  Sat, Jul 1 1:51 AM UTC -08:00
  • Steam API Version:  SteamClient020

Advanced streaming options

  • Enable Advanced Host Options ON
  • Play audio on host ON
  • Change desktop resolution to match streaming client ON
  • Dynamically adjust capture resolution to improve performance ON
  • Use NVFBC capture on NVIDIA GPU OFF
  • Enable hardware encoding OFF
  • Enable hardware encoding on NVIDIA GPU OFF
  • Enable hardware encoding on AMD GPU OFF
  • Enable hardware encoding on Intel iGPU OFF
  • Number of software encoding threads AUTOMATIC
  • Prioritize network traffic ON
  • Enable Advanced Client Options ON
  • Video Balanced
  • Audio Stereo
  • Controller Overlay Default Button
  • Performance Overlay Show Icons
  • Bandwidth Limit Automatic (recommended)
  • Framerate Limit Automatic (recommended
  • Resolution Limit Display resolution 1920Ă—1080 (1080p)
  • Hardware Decoding ON

iPad OS side

iPad Pro (12.9-inch) (2nd generation) iPadOS 16.5.1

Steam link version 1.2.0

Streaming Settings

  • Video **Balanced **
  • Audio **Stereo **
  • Microphone Disabled
  • Input Disabled
  • Controller Overlay Disabled
  • Launch Mode Desktop
  • Bandwidth Limit 30 MBit/S (tried decreasing and automatic)
  • Framerate Limit 60 FPS
  • Resolution Limit 1920Ă—1080 (1080Ń€)
  • Performance Overlay Show Details
  • Hardware Decoding Enabled
  • HEVC Video Enabled (tried disabled)
  • Uncompressed Audio Disabled
  • Allow Direct Connection Automatic (enabled)

Performance overlay (written out here, see attached image)

  • Slow network
  • Capture 1672Ă—1080 @ 60.00
  • Encoder: Desktop OSX N12 + libx264 main (4 threads)
  • Decoder: iOS Metal hardware decoding
  • Streaming Latency: <1ms input, 93.64ms display
  • Ping Time: 5.04ms (direct)
  • Incoming bitrate: 18701 kbit/s video: 15363 kbit/s
  • Outgoing bitrate: 117 kbit/s
  • Packet loss: 8.61% (49.16% frame 1055)
  • Press F8 to save snapshot on remote computer
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submitted 2 years ago* (last edited 2 years ago) by mingistech to c/macgaming
 
 

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