Halo

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submitted 11 months ago* (last edited 11 months ago) by Veedem to c/halo
 
 

I don't want to put any details before more people have seen it, but this is an episode that started to really paint the picture of what we should expect going forward. Ton of action and some unexpected character deaths really created the feeling of actual stakes. I'll put some other opinions in the following spoilers:

::: spoiler The absence of the spartan armor felt like a budgetary play more than anything else. Like they wanted to spend the money on the Covenant CGI and had to cut from somewhere else. :::

::: spoiler Unless they decide to stray from the games completely, I don't believe that Keyes is dead. They do a good job of only assuming his death and not showing it. Vannack's death shocked me. I believe his character is exclusive to the Silver timeline, but still made me gasp :::

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So far I have seen elites and hunters get called in, they have a health bar above their heads and show as friendly colors.

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The Firefight: King of the Hill experience is expanding today to include five new maps

  • Cliffhanger
  • Breaker
  • Fragmentation
  • Highpower
  • Scarr
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First time hearing of this person but they have made others such as Lego fallout and such all free.

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First MCC update of the year starting off with Halo 2 classics hit registration being worked on, maybe it'll be like 'exactly like it was when it released'. Halo 3 mods need to be rebuilt for this update as well.

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The maps are Fortitude, Insolence, Obituary, Refuge, and Thunderhead

More pictures: https://x.com/halosupport/status/1757470557636112787?s=46&t=VGqOdxWDtLsShLYLikeioQ

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What’s everyone thinking so far?

Sangheili CGI looks way better though Spartan animation seems to have taken a hit. Active camo makes the Sangheili seem way more terrifying.

Story seems more interesting especially knowing we’re heading in to the Fall of Reach. I appreciate the story starting to dive into the divide between ONI and UNSC.

Hopefully the rest of the season stays strong.

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The items in the image are for Infinite, however MCC also has a nameplate that can be unlocked by logging in by Feb 21

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Players logging in during the month of February will gain access to a special armor coating, visor, emblem and nameplate

https://news.xbox.com/en-us/2024/02/01/xbox-and-gameheads-amplifying-black-voices-in-gaming/

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Canon Fodder 149: Covering Fire (www.halowaypoint.com)
submitted 1 year ago by GhostlyPixel to c/halo
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submitted 1 year ago by GhostlyPixel to c/halo
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Confirmed on stream to not be coming on Jan 30, but in the future

Also confirmed on the stream that the items look very, very gross :)

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submitted 1 year ago* (last edited 1 year ago) by GhostlyPixel to c/halo
 
 
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submitted 1 year ago* (last edited 1 year ago) by GhostlyPixel to c/halo
 
 

Premieres Jan 19 @ 11 am PT, when this post is a little over 13 hours old

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Season 5 Intel 4: Sundered Star (www.halowaypoint.com)
submitted 1 year ago by GhostlyPixel to c/halo
 
 

Full text:

ONI // REAP-X R&D PRODUCTION NOTES

If the end of the Covenant War allowed us to run in the field of analyzing Forerunner technology, the awakening of the Didact in ‘57 and subsequent events concerning Requiem and the Created uprising pushed us to sprint.

Of particular interest to our ongoing efforts to unlock the potential of this ancient technology are design seeds—machine cells encoded with data to assemble anything from advanced combat skin to entire starships.

Helmet footage from Blue Team engaging the Didact on Gamma Halo demonstrated the Promethean’s armor was adaptively capable of being attuned to weaponry used against him. If we could harness this capability for Mjolnir, it could be the biggest evolution for Spartan combat since energy shielding.

Our experiments with the former have begun yielding minimal, but promising results. Will follow up with further information shortly...

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January 9 Ranked Arena Updates (www.halowaypoint.com)
submitted 1 year ago by GhostlyPixel to c/halo
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submitted 1 year ago by Jestzer to c/halo
 
 

I recently made a program that will allow you to force checkpoints during the campaign of the Halo games on PC. It includes the MCC, the original CE PC port, Custom Edition, and Halo 2 Vista. I know there's a checkpoint manager that already exists, but I wanted to make something simpler and also wanted to learn more about programming something that plays around with memory. I will post a GitHub link below. Please let me know if you run into any issues with it!

Please also make sure you disable any relevant anti-cheat software before using it.

https://github.com/Jestzer/Force.Halo.Checkpoints

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