Blender

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A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.

Rules:

  1. Be nice
  2. Constructive Criticism only
  3. If a render is photo realistic, please provide a wireframe or clay render

founded 1 year ago
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51
 
 

Got this design and was asked to produce an outdoor riverside rendering. Im not fully happy with it yet but I'm liking how its going. It needs more refinement and stochasm to help drive the realism, but for my first real blender archviz attempt with all assets and shaders my work I'm pretty happy with it so far.

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Mycelium (lemmy.world)
submitted 9 months ago by te_abstract_art to c/blender
 
 

Something I made today. This originally started as a lighting experiment but I was pretty happy with the result so kept going.

All made in Blender, Cycles 256 samples with denoising ✌️

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Hello everybody,

I’d like to get into Blender, with a view to possibly do CAD with it because I see it’s now - at least partially - a thing.

I used to work professionally with SolidWorks in 2008. Then I changed jobs entirely. But I’ve always liked doing CAD: I love making complex working mechanical models that move accurately.

I’ve also always wanted to do animations - something SolidWorks could do back then, but not very easily. I tried to get into Blender many years ago, but it was… let’s say a steep learning curve, to be kind.

Fast-forward to today:

My company bought a Prusa 3D printer. That thing is fascinating. 3D printing is also something I’ve wanted to get into for years, and this too seems to have matured into a really good, mostly trouble-free technology.

And then I watched a really interesting video yesterday from one of my favorite Youtuber, Animagraffs, in which he shows in details how he uses Blender to create his marvellous animations. In his video, Blender looks sooo much better and so much more stable and complete than what I tried years ago.

Finally, I’m almost exclusively a Linux user. I could swallow - barely - the cost of a SolidWorks license, but I’ve always hated to have to use Windows to use SolidWorks. That’s mostly what kept me off of using it again since I changed jobs.

After all those years, it seems like all those technologies have matured enough that a reasonably clever but not exceptionally bright dude like me can actually hope to create animations, model printable parts and possibly do 2008-level parametric CAD in Blender.

And so I think it’s time I finally invest the time to learn Blender. I feel it’s one of the essential generic skills a well-rounded computer user should possess, like editing photos, audio or videos, and it seems like I could build on Blender skills to finally get into 3D printing and do CAD again, all in my favorite OS. And even if I can’t do CAD with it yet, it seems that it’s not too far off.

How woud you recommend I go about learning how to use Blender? I don’t want to do complicated things, just learn the basics properly and build solid foundations.

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In 2019, I built my first character (Cibo from Blame), and I was actually really content with my results back then. The model was posable and even had proper fingers! Yesterday, I decided to model the same character again (with actual references this time), and I am generally happy with my progress over the last five years.

A pain to rig, though. Maybe less articulate clothing is a better thing after all.

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submitted 9 months ago by RIP_Cheems to c/blender
 
 

I'm trying to rig a human model and it's mostly worked, but when I move the target bone it wants to fly around. Why is this happening?

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Blender won't launch (self.blender)
submitted 10 months ago* (last edited 10 months ago) by RIP_Cheems to c/blender
 
 

I've been trying to fix this problem for about a week now and can't figure out what to do. I got the error "Failed to replace function free in module ucrtbase.dll", went to blender forum for help and was told to open console and change TBB_MALLOC_DISABLE_REPLACEMENT=1, but wasn't given any real explanation on how to open the console.

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I have come across a few add-ons that are only available through GitHub, for example. So I'm wondering, is there some system to keep them updated automatically, or do I have to manually redownload them every time?

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Retro TV (lemmus.org)
submitted 10 months ago by [email protected] to c/blender
 
 

After a long break, I returned to 3D and made this TV for a game that my husband and I are making.

Textures 1024*1024

Vertices 1346

Triangles 2294

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Hi, I cannot seem to find a short animation that someone made of, if I can remember well, a man with a backpack walking and smoking. Does this sound familiar to anyone?

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submitted 10 months ago by Oxnvat to c/blender
 
 

The Models Resource didn't have the Hero robe so I used the Apprentice robe instead

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When I use the normal baking built into blender, all the places where it should have baked normals, it renders a transparent image instead. I followed a bunch of tutorials, and yes indeed, I did "enabled selected to active", select the high poly object first and then control click the low poly one. Has anyone experienced this prior, or an idea on what might be going wrong here? (Blender 4)

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submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/blender
 
 

I made a Christmas-flavored one

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cross-posted from: https://lemmy.ml/post/10222248

I recently switched from Windows to Manjaro because i tied it for some time on my laptop and really liked it.

But now I have major problems with blender 4.0 Cycles HIP rendering on my PC. I tried amdgpu-pro-oglp, hip-runtime-amd and hip-runtime-amd-blender but i get strange shading with progl blender and hip-runtime-amd-blender, with hip-runtime-amd blender crashes when selecting gpu rendering. I use a "radeon 5600 xt" GPU and everything worked fine on Windows, but i really don't want to go back to Windows

Everything works fine in blender 3.6 LTS I created a simple scene to show the problems on the left is simple principled bsdf, middle left is principled bsdf with full SSS the sphere is metallic and the cube on the right is glas:

  1. Blender 3.6 (GPU HIP, works fine thats how it should look)

  1. Blender 4.0 CPU rendering (works fine)

  1. Blender 4.0 GPU (HIP, not working, sometimes crashing)

Pls help its pretty important for me that newer versions of blender work. If you need more information just ask.

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Happy Birthday Blender! (video.blender.org)
submitted 10 months ago by [email protected] to c/blender
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submitted 11 months ago by yourgodlucifer to c/blender
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I don't really know why but I can't get textures to look good. Any tips would be appreciated.

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submitted 11 months ago by Tobin to c/blender
 
 

My first project using 4.0.

At one point, I had a huge panic because I saved the project right while my computer was shutting down, and then got the "Missing DNA block" error, but fortunately I had a backup to save the day 😌

I have now downloaded the free powersave addon so that doesn't happen again.

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I switched my display server to x11 to enable automatic1111, but this seems to have simultaneously disabled blender, as whenever I open it it crashes. Are you able to help me getting it working again?

Console:
   ~  blender -debug  ✔ Writing: /tmp/blender.crash.txt zsh: segmentation fault (core dumped) blender -debug    ~ 

blender.crash.txt: # Blender 4.0.1, Commit date: 2023-11-16 16:40, Hash d0dd92834a08

# backtrace
blender(+0xfd0683) [0x56469b2a3683]
blender(+0x8ba21e) [0x56469ab8d21e]
/usr/lib/libc.so.6(+0x3e710) [0x7f6a9f36f710]
/usr/lib/libLLVM-15.so(+0x17a7a0f) [0x7f6a93fa7a0f]
/usr/lib/libLLVM-15.so(+0x17a7b98) [0x7f6a93fa7b98]
/usr/lib/libLLVM-16.so(_ZN4llvm14FoldingSetBase19FindNodeOrInsertPosERKNS_16FoldingSetNodeIDERPvRKNS0_14FoldingSetInfoE+0xb6) [0x7f6aaab278e6]
/usr/lib/libLLVM-16.so(_ZN4llvm12SelectionDAG19FindNodeOrInsertPosERKNS_16FoldingSetNodeIDERKNS_5SDLocERPv+0x36) [0x7f6aab69b1b6]
/usr/lib/libLLVM-16.so(_ZN4llvm12SelectionDAG11getConstantERKNS_11ConstantIntERKNS_5SDLocENS_3EVTEbb+0x1ab) [0x7f6aab6da55b]
/usr/lib/libLLVM-16.so(_ZN4llvm12SelectionDAG11getConstantEmRKNS_5SDLocENS_3EVTEbb+0xec) [0x7f6aab6db2bc]
/usr/lib/libLLVM-16.so(_ZN4llvm19SelectionDAGBuilder20visitTargetIntrinsicERKNS_8CallInstEj+0x1f0) [0x7f6aab664050]
/usr/lib/libLLVM-16.so(_ZN4llvm19SelectionDAGBuilder18visitIntrinsicCallERKNS_8CallInstEj+0x53d) [0x7f6aab683d4d]
/usr/lib/libLLVM-16.so(_ZN4llvm19SelectionDAGBuilder5visitERKNS_11InstructionE+0x450) [0x7f6aab693ec0]
/usr/lib/libLLVM-16.so(_ZN4llvm16SelectionDAGISel16SelectBasicBlockENS_14ilist_iteratorINS_12ilist_detail12node_optionsINS_11InstructionELb0ELb0EvEELb0ELb1EEES6_Rb+0x94) [0x7f6aab703ef4]
/usr/lib/libLLVM-16.so(_ZN4llvm16SelectionDAGISel20SelectAllBasicBlocksERKNS_8FunctionE+0x18dd) [0x7f6aab70592d]
/usr/lib/libLLVM-16.so(+0x19079b6) [0x7f6aab7079b6]
/usr/lib/libLLVM-16.so(+0x12ea945) [0x7f6aab0ea945]
/usr/lib/libLLVM-16.so(_ZN4llvm13FPPassManager13runOnFunctionERNS_8FunctionE+0x459) [0x7f6aaadab989]
/usr/lib/libLLVM-16.so(+0x282aefa) [0x7f6aac62aefa]
/usr/lib/libLLVM-16.so(_ZN4llvm6legacy15PassManagerImpl3runERNS_6ModuleE+0x3ec) [0x7f6aaadac6ac]
/usr/lib/dri/radeonsi_dri.so(+0x828b80) [0x7f6a41c28b80]
/usr/lib/dri/radeonsi_dri.so(+0x82953b) [0x7f6a41c2953b]
/usr/lib/dri/radeonsi_dri.so(+0x849b44) [0x7f6a41c49b44]
/usr/lib/dri/radeonsi_dri.so(+0x8567e2) [0x7f6a41c567e2]
/usr/lib/dri/radeonsi_dri.so(+0x862339) [0x7f6a41c62339]
/usr/lib/dri/radeonsi_dri.so(+0xbcf35d) [0x7f6a41fcf35d]
/usr/lib/dri/radeonsi_dri.so(+0xbc83a6) [0x7f6a41fc83a6]
/usr/lib/dri/radeonsi_dri.so(+0xb91873) [0x7f6a41f91873]
/usr/lib/dri/radeonsi_dri.so(+0xba6d99) [0x7f6a41fa6d99]
/usr/lib/dri/radeonsi_dri.so(+0x89c9cc) [0x7f6a41c9c9cc]
/usr/lib/dri/radeonsi_dri.so(+0x8aa4b2) [0x7f6a41caa4b2]
/usr/lib/dri/radeonsi_dri.so(+0x5f9507) [0x7f6a419f9507]
/usr/lib/dri/radeonsi_dri.so(+0x5f9cc9) [0x7f6a419f9cc9]
/usr/lib/dri/radeonsi_dri.so(+0x1350f9a) [0x7f6a42750f9a]
/usr/lib/dri/radeonsi_dri.so(+0x604078) [0x7f6a41a04078]
/usr/lib/dri/radeonsi_dri.so(+0x190d7f) [0x7f6a41590d7f]
/usr/lib/dri/radeonsi_dri.so(+0xb9884) [0x7f6a414b9884]
/usr/lib/libGLX_mesa.so.0(+0x5379f) [0x7f6a5bfc979f]
/usr/lib/libGLX_mesa.so.0(+0x3f50b) [0x7f6a5bfb550b]
blender(+0x294a356) [0x56469cc1d356]
blender(+0x2949928) [0x56469cc1c928]
blender(+0x293f759) [0x56469cc12759]
blender(+0x294968b) [0x56469cc1c68b]
blender(+0x2946028) [0x56469cc19028]
blender(+0x293bca4) [0x56469cc0eca4]
blender(+0x10167d2) [0x56469b2e97d2]
blender(+0x1016a1d) [0x56469b2e9a1d]
blender(+0xfe0454) [0x56469b2b3454]
blender(+0xff62de) [0x56469b2c92de]
blender(+0xffb9f4) [0x56469b2ce9f4]
blender(+0x88d681) [0x56469ab60681]
/usr/lib/libc.so.6(+0x27cd0) [0x7f6a9f358cd0]
/usr/lib/libc.so.6(__libc_start_main+0x8a) [0x7f6a9f358d8a]
blender(+0x8b5e05) [0x56469ab88e05]

# Python backtrace

OS: Manjaro DE: Gnome 16GB RAM, 512+512GB SSD NVIDIA 1660 ti

71
 
 

I saw the "lightbulb on top of an Ipad" photo taken by BeardyGrumps and tried to re-create it in blender because it looked amazing and I wanted to see if cycles could do the reflections. Original: https://lemmy.world/post/1440464

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-1
Who did this???? (sh.itjust.works)
submitted 1 year ago by [email protected] to c/blender
 
 

blender making it REALLY hard to continue using their software, who designed this change, i want the older layout back (bottom one is the old layout)

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I have made a brick in blender. (storage.gra.cloud.ovh.net)
submitted 1 year ago by [email protected] to c/blender
 
 

I have made a brick in blender.

I have used a tutorial with slight tweaking to adjust some parameters.

@blender #b3d #blender

75
 
 

Without using normal map, how do I make something look flatter in arbitrary direction?

model: Godette by Pablo Dobarro
Figure 1

Let's say I want to smoosh character face to make lighting appear flatter while keeping the geometry. What kind of shader node setup can do this in a simple non-destructive way?

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