Godot

6250 readers
108 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 2 years ago
MODERATORS
351
352
353
354
355
356
 
 
357
27
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

TL;DR from the official Mastodon:

Have a TL;DR as well:

  • major render pipeline optimization
  • improvements in the animation area
  • a quality of life change for C# users
  • common Nvdia issue solved
  • Node & OS documentations overhauled
358
359
 
 

Hi everybody! What you see behind me in the background of this video is the result of several algorithms commonly used in creating shader effects. Specifically, it involves the Voronoi diagram, a pseudorandom vector generator, and a custom color palette. If you like this effect and would like to use it in your Godot game, keep watching. I will demonstrate and explain how to create it from scratch.

360
361
19
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
362
363
364
 
 

Hey folks, I just released my fake OS project after around 2.5 months of working on it. Any feedback is greatly appreciated, thanks!

Get it here: https://popcar2.itch.io/godotos

Source code here: https://github.com/popcar2/GodotOS

365
 
 

Is there something like a node ID which is specific to that node and will be the same no matter how often I execute the game? That would be super useful for saving and loading games.

366
 
 

Hello everybody! In this video, I would like to demonstrate how we can create custom nodes for the visual shader editor in Godot 4. It's a very useful functionality because, despite being a powerful tool, the visual shader editor contains only a finite number of built-in nodes. Sometimes, we'd like to add more nodes that we want to use frequently. It's easy, and I'll show you how to do it right away.

367
 
 

This repository contains a basic project setup along with CI/CD. By default it will build for windows, linux and the web and upload their artifacts, along with deploying a build to GitHub Pages.

Not mine, but this sounds really useful for anyone looking for easy builds and deployment.

368
 
 

TLDW: To have g, r, and s blender hot keys in godot 4.2 click Editor --> Editor settings --> search for "begin" --> use the Plus symbol to set "Begin Rotate Transform" hot key to r, then "Begin Scale Transform" to s, and "Begin Translate Transform" to g. My favorite thing not mentioned in the video is that constraining also works. So you can press r then x and rotate in the x axis or g shift y and translate on the x and z axis.

369
 
 

Hi everybody! It is January 2024, I wish everyone a happy new year, and I'm back with new videos from the world of Godot, shaders, and I'm also planning to record something about modeling in Blender. Anyways, the first video of this year is dedicated to a shader that can be used for interesting post-processing effects and uses the Sobel operator along with other algorithms, such as Gaussian blur. Let's dive into it.

370
371
 
 

I have this problem that every time I type this character ' the entire engine doesn't let me type any more. The entire keyboard stops working, and even shortcuts stop working. The mouse still works fine. I have to reloasd the project to fix this. Has anyone else had this issue before? (Running Debian 12)

372
 
 

(I'm not affiliated with the devs)

For the unaware, Road to Vostok is one of the most popular games that switched from Unity to Godot. The dev made many devlogs detailing his journey of porting everything and his experience with the engine. Aside from his porting journey, it's also one of the very few Godot games going for a realistic high-fidelity artstyle. Now, the first demo of the game rebuilt in Godot is out.

I gave it a shot and it's quite good. Performance is really good and everything seems to be working just fine. Graphics aren't AAA levels which is expected, but it looks fine. The lighting being a bit flat makes me wonder if the dev isn't using global illumination.

Either way, a pretty nice milestone for Godot to prove you can transition from Unity without major issues!

373
374
 
 

Cool interactive tutorial gdquest made to get people started with the engine

Heres the link to it for people who dont want to watch the vid: https://www.gdquest.com/tutorial/godot/learning-paths/godot-tours-101/

375
view more: ‹ prev next ›