Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

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Wormhole

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Credits

founded 2 years ago
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Hi everyone! Let's use the Godot shading language to recreate an effect that falls into the category of a large number of small objects following a trajectory. It consists of simple elements, in this case, ellipses, that orbit along certain curves and together create interesting-looking patterns. So, let's get started.

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Hi! The game is nearly finished, I'm looking for feedback before releasing it!

You can check the beta version here:

https://eibriel.itch.io/robot-anomaly (password: anomaly)

Feedback is more than welcomed! Thanks!

( The game is open source, you can check the code here: https://github.com/Eibriel/RobotAnomaly )

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After having cancelled my 2 previous projects I've finally been able to finish something!

About: Nairu is a simple note taking app that I made mostly for myself, right now it doesn't have a lot of features (just the basics of a note taking app), but I plan to add a few more things to it.

Any feedback is appreciated!

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Hey folks!

In my free time I'm building this simple web-based tilemap editor called Sprite Fusion.

It's written in TS and Rust to export native Godot maps files straight from the browser (and also natively as I have a desktop version of it). For a long time, only Godot 3.5 maps exports were supported, but now it also supports Godot 4.3 exports!

Let me know your thoughts :)

Cheers!

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How cool would that be!? Like having multiple constructors for a class or having a move method with the parameters (x:float, y:float) OR (relative:Vector2) ! That'd be super cool and useful I thinks <3

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Hello everyone,

i am fairly new to Godot, just tried to make my first app for android and ios. It is for organising things, so lists and multiple pages, settings and a sqlite database. I already managed to do all that, but it just doesnt feel right. it just feels to complicated. Is there an Example for an mobile App?

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Hi everyone! In this video, we will take a look at a technique that allows us to create very interesting pseudo-random patterns using functions we know from previous tutorials, such as plasma, plexus, or lightning. This time, we will use a method called domain warping or domain distortion, and the result will be this infinitely changing fog that we can see in the background right now.

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Hey everybody! Do you remember the simulation of an old CRT monitor I created about a year ago? We had programmed various issues and imperfections characteristic of these devices, such as white noise, rounded corners, ghosting, and so on. This time, we’ll simulate a more modern device: an LCD with its typical pixel grid and less vibrant colors. Unlike CRT, such a shader is elementary, as we’ll see right away.

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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

Made a coop system for my game where players can join and camera also restricts the players, forcing them to move together.

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@godot @godotengine Passed 27 courses during the weekend. Good course to know the foundations of GDScript.

Can anybody recommend me what to pursue next in learning Godot?

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 
 

Hey, i want to learn how to use the godot game engine to act upon my game design dreams.

Only Problem is i never used a game engine. I have limeted experience creating games in dosbox with python.

And i am looking for fun beginner challenges that i can finish within around an hour! what do you think i should do in godot to learn the fundamentals?

For example: Create a character that needs to jump to win. Challenges of that sort. Hope to get some achivable, creative promps :)

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Blender studios is making a Godot game. They talked about this before in a video but now we get a better look at it.

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Useful to not need to tab back to it after changing one thing in the inspector

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Hi everybody! Do you remember the 3D tunnel created using a texture mapped onto the inside of a cylinder? I think the result looked quite decent, especially when the camera was set in motion, giving us the impression of flying through an endless tube that disappears into distant darkness. This time, let's try something similar, but without textures and with a triangular shape.

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Useful for things you don't edit but still would need to scroll past

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Ane here it is, the most controversial change in Godot 4.4 . There's been a lot of opinions flying around on UID files around the github, but it seems they're finally going through with it.

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Capitalized will also put a space when swapping between letter and nums

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Hi everyone! I think that a simulation of a raindrop trickling down a window is a very nice effect, and if there are more of them, they can be both highly useful and visually striking in games. So, let’s explore how this shader works from a programming perspective.

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