yesterdayshero

joined 2 years ago
[–] yesterdayshero 7 points 1 year ago (8 children)

How much does Sync pay to host all the content for users to browse? How much does Sync pay content creators for that content? How much does Sync spend on creating content for the platform?

Don't get me wrong, I think devs should get paid for their work. If you're happy to pay what's being asked and see value in it, that's great. But your comparison isn't accurate.

[–] yesterdayshero 1 points 1 year ago (10 children)

Two very different things.

[–] yesterdayshero 10 points 1 year ago

I usually just forget to put the cup under the portafilter. Good to know it can get worse.

[–] yesterdayshero 8 points 1 year ago (1 children)

It already has it. If you click on your account and then edit, you'll have the option to add another account.

[–] yesterdayshero 3 points 1 year ago* (last edited 1 year ago)

"Because Xbox mandates that any games launched on its current-gen systems run smoothly on both Series X and Series S" - from the article

So no, they don't get to just pick the minimum specs they support like on the PC version. They have to build a game that runs similarly on S and X, or not launch on either. Hence, the S is always going to limit what devs will be able/willing to do on the current gen consoles. More so than if they could just focus on the X and PS5.

[–] yesterdayshero 6 points 1 year ago (1 children)

That article is from 2021 and doesn't provide links or details to any data. The claim in the article says it's 50/50. But again, no data is provided.

[–] yesterdayshero 2 points 1 year ago (2 children)

If it's so straight forward, then what are the devs complaining about?

Microsoft requires they meet a specific standard on both the S and X, which is making it harder for them to do. They don't build to every specific PC variant. But they have to build to both the X and S.

[–] yesterdayshero 2 points 1 year ago

The article I shared was developers complaining about having to optimise for the Series S. But you're saying that it should just be the same as PC optimising for PC. I completely agree with your answer in that Microsoft stipulates rules for the S. That's the point. It isn't the same as PC. Developers have to specifically work on getting games to run on the Series S. I'm so confused as to the point you're trying to make to me, when in another comment you acknowledge that developers have different standards they're required to meet for the S. We seem to actually agree.

[–] yesterdayshero 4 points 1 year ago (2 children)

How does any of that mean that "it's very much the same as optimising for PC"? Are you saying that developers optimise for every PC configuration possible?

Someone else posted that you can run the game on a PC with weaker specs than a Series S. So clearly it isn't the same.

[–] yesterdayshero 3 points 1 year ago (4 children)

But the Series S doesn't run the PC game. Just like PC's don't run the Series S version of the game. I'm confused. If it was so easy, why isn't every game available on every platform on day one?

[–] yesterdayshero 6 points 1 year ago (1 children)

Of course. Why didn't those stupid developers think of that.

[–] yesterdayshero 9 points 1 year ago (4 children)

I literally posted an article where developers are yet again complaining about having to develop for the Series S and that it isn't as easy as just "optimisation". So maybe you can ELI5 how developing for consoles is exactly the same as developing for PC?

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