wirelesswire

joined 4 months ago
[–] [email protected] 1 points 6 days ago

but at a glance

You must have missed this part. I'm well aware that Blue Protocol and Genshin Impact are very different, BUT AT A GLANCE, meaning only saw a few seconds of a trailer or some banner ads or something similar, they do look similar. It's funny you bring up BotW, since many called Genshin a BotW ripoff, despite them not having much in common outside of being open world and same art style, BUT AT A GLANCE, they do look very similar. Anyone who looks into these games for more than 30 seconds should be able to see they're quite different, but most will only be exposed to a few seconds of marketing, if anything, unless they're actively looking for more info.

[–] [email protected] 10 points 6 days ago (1 children)

In Japan. It's supposed to release globally sometime this year.

[–] [email protected] 6 points 6 days ago (2 children)

It's an open world anime game with action combat. Sure, there's more to it than that, but at a glance, I can see how people can make that connection.

[–] [email protected] 23 points 1 week ago (1 children)

The article title seems to oversimplify things a little with the "too hard" bit. I read a couple dozen negative reviews, and most cite poor performance, copy-paste boss design, too much hp and/or too little player damage, and unfair mechanics. Sure, those last two aspects could be seen as "too hard", but they read like there's a difficulty spike from the base game. Whether this is a case of players needing to adapt or whether there's an actual issue here, I don't know, but seems there's more to this than just a case of players complaining about a hard game being hard.

[–] [email protected] 25 points 1 week ago

I think he's liked more because he's relatable, rather than he's an interesting character. Personally, I think his pranks on Dwight are amusing, but everything else about him is nothing special.

[–] [email protected] 3 points 1 week ago

I think games with sprites are great, but I can't say the same for low poly 3d games. Not every 3d game needs to have super high fidelity with millions of polygons making up each character's face, but I think games using n64/ps1-style models is a bit too far in the opposite direction.

[–] [email protected] 5 points 1 week ago

I knew there was some jank with the fluid system, but not to this degree. I now feel less bad about leaving some pipe setups in a "good enough" state instead of optimizing.

[–] [email protected] 4 points 4 weeks ago

Typically when looking at upgrades, I upgrade the cpu, mobo, and ram together. Since a new mobo normally means support for faster cpu/ram (and possibly a new socket, so a new cpu is needed anyways), it makes sense to upgrade the 3 at the same time.

[–] [email protected] 15 points 1 month ago

Haven't played it myself, but from what a friend who has played it told me and from what I've read, the game was pretty buggy after launch, and the devs didn't put much post-launch work into it.

Also, it's an isometric ARPG, akin to Diablo, rather than a MOBA. Check out Last Epoch if you're looking for a good ARPG.

[–] [email protected] 76 points 1 month ago (1 children)

"I fucked your mom"

Oh, so now you're disappointing other people's parents?

[–] [email protected] 4 points 1 month ago

What really makes this is Lynette dancing along with her "father" shaking her ass.

[–] [email protected] 31 points 1 month ago (6 children)

The article states that the PS5 is responsible for significantly more gaming hours, so a large number of PS4 users are likely mainly using their device for streaming or similar. Hell, I still have my PS2 and 3 in my closet since they're my only dvd and blu ray players.

view more: next ›