How much you guys wanna bet this goes nowhere but a few fines?
whileloop
The end of the article seems to say as much. However, it seems the Vkd3d developers are trying to improve what they can.
Couldn't even write a void method right, return true!
Meanwhile, they also renewed multiple lazy, creatively dead shows, like Big Mouth. "We've never cancelled a successful show".
You're right, this would be some good lower decks.
c a t
Two things I notice
would eliminate stick drift almost entirely
I thought Hall effect sensors didn't drift at all?
Second, I'm wondering what exactly Nintendo is patenting here, since Hall effect sensors are nothing new.
I was so confused, I thought that said 'overcomplicated Borg' and thought I was on Risa.
Obligatory I am not a lawyer, this is just my opinion.
A let's play is a derivative work. You can claim fair use, but that's hard to do. Fair use often boils down to a question of 'does the derivative work compete with the original enough to cause a loss in sales?' Think of when people film themselves watching a movie for YouTube, without cutting anything out and barely commentating over anything, meaning that someone could watch their video instead of the movie and get almost the same content.
In this case, he filmed himself playing the entirety of a visual novel. I think it's fair to say that for a lot of people, his let's play could absolutely substitute for playing the game, thus losing sales for the developer.
I remember that Folia recommended a really large CPU count...something like 32 or 64 threads. Is that still the case, or might I see real benefits even on like 4 threads?
That did happen with Elden Ring. Valve found an issue with it and patched it for Vulkan, so it ran better on Steam Deck than Windows.