The engine is definitely capable of allowing you to build something like that. It will take you time to learn the ins and outs of Godot, but I definitely think a project like that is feasible.
One thing I have learned using Godot for our project (a split-screen multiplayer arena FPS, think Halo 1 + Unreal Tournament) for the better part of a year is that the engine can really do just about anything you want it to. The issue always comes down to how you choose to implement your functionality. If you go out there where no dev has gone before, you will have to bang your head against the wall a LOT until you figure out how to solve your issues. That's not a bad thing, as your solutions are often unique and inventive as a result. But you have to be willing to do the struggle yourself.
TL,DR: The engine is very capable on a technical level, and GDScript is fairly easy to work with, but if you're looking for a perfectly smooth gamedev experience with lots of documentation, it may not be the best choice.
Does not run well on my 7900XT. Framerate is fairly low, only FSR 1.0 offered for upscaling