I would say yes. My wife and I loved it start to finish.
theyllneverfindmehere
This.
This was a very interesting game. I didn't feel exactly satisfied at the end of the game but I almost feel like that's the point. I'm always down for weird experimental stuff in games even if they aren't 100% my thing. I'll still remember those weird games that test the boundaries more than most of the standard AAA slop.
I wish this developer well and can't wait to see what they do in the future.
Staring Erika Ishii from Dropout!
Edit: context
Someone else asked about click up, no I haven't even heard of it until this thread.
Manage Engine over commits on what it thinks it can do and it does none of them well.
I'm glad someone else had this thought!
No, manage Engine and service now are the two big ones I used.
Haha a PM at my job just tried to move everything to gitlab thankfully someone in charge realized how stupid an idea that was...
So I bought it knowing I had to make an account. I knew I was caving to a shitty requirement. Before you even get to a main menu the game unceremoniously launches your browser while sitting at a black screen. On your browser you are expected to sign into your Playstation(R) Account. I tried. I tried and tried. An error kept popping up stating "can't connect to server."
In that moment I decided on a refund. You want me to sign into an account for a single player game? Fine. I caved and I did, but their servers weren't ready for a re-launch of a huge game to service a restriction Sony placed on themselves.
I'll buy it again when there is a mod to remove the account requirement.
For those complaining about Jira... I used to be one of you. After changing jobs and using several alternatives, I am begging to be back on Jira. Manage Engine is currently the bane of my existence.
“A new option in the Gameplay Settings tab, enabling this will reduce the frequency with which you hear puzzle hints from your companions,” reads a PlayStation Blog post.
It does seem companions will reveal puzzle hints with this option enabled, just at a less frequent clip. There is no mention of turning hints off entirely.
The second setting debuting in God of War Ragnarok for PC is the option for cinematic audio descriptions. Enabled from the Audio Accessibility menu, this option plays audio descriptions of visual events during cinematics.
“These descriptions will provide additional contextual information alongside the spoken dialogue to create a more detailed experience for players with low vision,” the blog post says.
Damn I really liked the original ad was excited for the remake. Just happy to have stuff off Playstation.
I guess I'll wait for it on sale.