thenofootcanman

joined 2 years ago
[–] thenofootcanman 15 points 1 year ago (10 children)

Angular can go to hell.

[–] thenofootcanman 15 points 1 year ago (2 children)

I'm just trying to chill out with a game though, not slowly build up tolerance to cyberspace

[–] thenofootcanman 1 points 1 year ago

LoC are closer to RBF and MCR than they are to first wave ska, or even 2 tone.

Also the first MCR album bangs.

[–] thenofootcanman 0 points 1 year ago (2 children)

Lol is that really your reference point for "real" ska?

[–] thenofootcanman 3 points 1 year ago

The Bluetooth ones with a detachable cable are the best of both worlds tbh

[–] thenofootcanman 6 points 1 year ago (5 children)

The wire was always a point of failure that broke and needed me to buy new headphones though.

[–] thenofootcanman 5 points 1 year ago (1 children)
[–] thenofootcanman 8 points 1 year ago (3 children)

Why is the pepper grey?

[–] thenofootcanman 4 points 1 year ago (3 children)

Fuck billionaires AND people who park stupid

[–] thenofootcanman 54 points 1 year ago (2 children)

Me dumb. Need joke explaining.

[–] thenofootcanman 4 points 1 year ago

Typical client, changing the scope of the project 🤣.

At the end of the day, games programming is full of shortcuts but ive already shown you how its possible to make an infinite world in a video game. Sure you can't load that all into memory at once, or save the state of every single block... But that wouldnt me necessary, as its impossible for a user to interact with an infinite number of blocks.

[–] thenofootcanman 6 points 1 year ago (2 children)

Games don't load the entire world onto disk at once. So as long as you save however that world was seeded, the only variables you need to worry about are whatever permenant interactions the users has had with the world.

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